Download mod for skyrim alternative start. Skyrim: "Alternate start". Skyrim mods. Eric the Terrible Assassin - my childhood friend

01.12.2021 Design

Everyone knows about Skyrim for a long time. The possibilities of this fairy-tale world are almost endless. But, like any game, Skyrim starts the same way. A long execution, a dragon, quests, an escape... A lot of people get bored with this process, especially if a person goes through the toy several times already. Then the Skyrim "Alternative Start" mod comes to the rescue.

What it is

As we have already said, many are simply "frozen out" by the long and monotonous start of the Skyrim game. In order to diversify the toy that has already been traveled up and down, it is customary to make additions. They change the game and add new flavors to it. Mods are very important for Skyrim. The "naked" game is rather short (if we talk about the main quest chain), and the side quests are sometimes such that the eyes climb on the forehead, not to mention the state of the nerves.

Today we will talk about the new beginning of the game. Everyone understands that in a fairy-tale world, you can create a character of different races. Nevertheless, the toy will begin in exactly the same way. The Alternate Start mod for Skyrim will allow you to choose a new start for your character, which will affect the development of the game as a whole. Be careful in your choice! About what options are possible, we will talk a little later.

A little about mods

As we said, for Skyrim, mods are pretty important components. So, for example, with the help of them you can not only diversify the game and expand the map, but also get something new. For example, in Skyrim, spells and magical effects will be significantly replenished after installing some mods.

You can also find new things, armor, weapons and characters. For example, although useless for the game, the mod for obtaining a certain companion is still interesting. An ally of a certain race and with a certain name will run next to you. Usually such mods are made for fun.

There are also useful modifications. Thus, you can run into a mod that changes the look of many taverns. It will make the game more atmospheric. But the most useful modification is still fast movement between points on the map. Anyone who has ever played Skyrim knows how difficult and unpleasant it is to crawl from one side of the map to the other. But, back to our topic: "Skyrim. "Alternative Start".

How to start

After you have installed the alternative start modification for the Skyrim game, you can try it out in practice. To do this, create a new character. At the very beginning, no changes will be noticeable. After the "Persian" is created, the fun begins.

The game gives you the opportunity to choose the start for the race. Depending on which path is chosen, your game will develop. Thus, you can get to know Skyrim better and feel like not only a defender of the fairy-tale world, but also a simple resident of one of the cities. Now you can see yourself as an ordinary person looking for adventure with your friend, a prisoner of mages, a Thalmor agent, a rookie among the Companions, or, say, a real farmer. We will not reveal all the cards - let the mod itself show what it is capable of.

surprise me

We think it's clear from the title that the player is in for a surprise if he chooses the beginning of "Surprise Me". Of course, where without pleasant (or not so) surprises. This mode will help those who could not decide what kind of story they want to start. If the player selects "Surprise me", the game will automatically pick the start. Of course, the "old version" is not taken into account.

For each race, a unique beginning will be found. This is what will serve as a great gift for those who are tired of being executed in Helgen and watching Alduin begin his attacks. Try to find your place in the world of Skyrim!

But what about quests?

Naturally, it would be quite logical to ask how quests in Skyrim will now begin. The alternate start will not allow you to immediately proceed to the main quest chain, in which you have to find the evil Alduin and fight him. Instead, your attention will be presented with new tasks that correspond to one or another picture of the beginning of the Skyrim game. Spells and things in this case are not added, separate additions are made for them.

What about the main chain? You shouldn't worry about her. After you select an alternative start, the game will wait patiently until you decide to proceed with the main quests on your own. Therefore, if you are not particularly eager to fight Alduin again, just do not start the chain.

If you are tired of playing according to an alternative scenario, you can again try yourself as a great warrior. To do this, talk with the inhabitants of any cities about the hostilities that took place near Helgen. After some time, your character will see Alduin. After that, you can warn the inhabitants of Riverwood about the danger, or go in search of Hadvar or Ralof. They are both in the cave you exited when you started the game according to the standard scenario. Since the player wanted to meet both, the game is set up so that both men lie wounded in a cave. In addition, you can choose which of them to help by giving a healing potion. You can leave them both to die if you like. In this case, you will have to stomp alone in Riverwood. So it's better to save someone.

Russian or English

It seems that everything is going very well - there is a mod, alternative beginnings too, but there are several versions of the game. Not so long ago, "Alternative Start" worked only on English versions. But with the advent of Steam, the mod became available for Skyrim in Russian. It, like all developing computer toys, is regularly updated.

Unfortunately, the Russian version of the mod has a number of problems and bugs. They are being worked on, but it is impossible to eliminate everything at once. So, for example, if you start a game in which you initially already have a house, you will not be offered to immediately become a thane in the city. Or you'll still have to watch Alduin's first assault before your training as a Companion fighter begins.

The scene with the Jagged Crown, which is available when choosing one of the sides in the civil war, is a must-see. This is a known bug that makes the entire Civil War chain a failure, that is, if you skip this video, then most likely you can forget about the Civil War line.

Thus, we got acquainted with the Skyrim mod "Alternative Start". Play, develop and try yourself in a new role in the world of Skyrim! Find your way to glory!

Especially for those who want to diversify the gameplay in Skyrim at the very start of the game, we offer you to download the Skyrim Alternative Start mod, having previously familiarized yourself with its distinctive features that may be of interest to any fan of The Elder Scroll universe.

Description of 20 unique starts to choose from:

Talmra Embassy Agent
Start as an agent on the upper floors of the embassy. You have an important task, but you can’t go to Helgen - you will become an enemy for the Thalmor and possibly the Brothers.

Alik'r Warrior
Having experienced failure in Hammerfell, the hero decides to become part of the Alik'r group of spies, but soon realizes that he went the wrong way.

Argonian
A hard fate brought the hero to the docks, from where he had to get out as soon as possible.

Owner
A great opportunity to start with your own possessions of one of the 4 houses, or to acquire a whole farm and hire workers.

Vampire
The game starts with the 4th stage of vampirism, but you realize that you are in your home hideout "Eye of Mary".

Soldier
A good attempt to start the game as a member of one of the two factions: the Imperial Legion or the Stormcloaks.

Patrol
A good start with a service in Stendarr's Watch. You get a personal room in the Hall of Watch in the south of Dawnstar and a personal chest.

Rookie
You can become an adept of one of the 4 guilds: "Dark Brotherhood", "Companions", "College of Winterhold" and "Guild of Thieves".

Criminal
A fairly hardcore start in the ranks of a criminal gang, and personally they are already promising a reward of 500 gold for your head.

Arrival
Three versions of the beginning of the game in one of the ports: Windhelm, Solitude or Dawnstar.

Wounded
Another difficult version to start with is that the hero is wounded, his clothes are torn, there is nothing from supplies.

guest
The game begins with a tavern, but if the Night Gate hits, it will be tight.

Shipwreck
An exciting start with the wreck of a ship heading to the port of Solitude. You need to escape and get to the shore at any cost.

Hunter
An interesting side view from a cozy hut near Helgen as a dragon attacks the city.

Necromancer
Fans of the Gothic series will especially like it - they start from the Black Limit location from their own laboratory.

Outcast
The opportunity to feel like an aborigine as a warrior of an outcast tribe.

Caravan
You start out as a guard on a Khajiiti caravan, but your master finds a replacement and allows you to travel the world.

Orc fortress
It is not often necessary to live among fearless warriors and feel their atmosphere, but even the presence of armor and weapons of orcs still makes you an outsider.

Escape from the cage
The underground prison began to flood, and the prisoners were trapped in their own cell. Time to get out!

Refugee
2 versions of the beginning: an escape from the island of Morrowind to Saltheim or an escape from Morrowind to Windhelm.

Attention! For the mod to work, the game must be started from the very beginning. Bonus - you can choose the 21st scenario and randomly get one of the above starts.

Useful mod "Alternative Start", which is useful for those who are tired of going through Helgen at the start of a new game. It is no longer necessary to watch a long intro, starting the game has become faster and more interesting. The player will be able to choose a backstory for the character once they choose a race, your choice will affect the game later on. Choose carefully so as not to anger the gods again!

Alternative start options:

  • Escape from the cell
  • Vampire in a hidden lair
  • Castaway
  • Your camp in the forest
  • Criminal on the loose
  • Outcast Warrior
  • Refugee from Morrowind (Solstheim)
  • Refugee from Morrowind (Windhelm)
  • Prisoner of sorcerers
  • Caught while trying to illegally cross the border
  • Moved to Skyrim
  • Guest in a tavern
  • Argonian worker at the docks
  • Guild Rookie
  • Attacked and left for dead
  • soldier in the army
  • Alik "rsky warrior
  • Necromancer in a secret laboratory
  • Thalmor agent
  • Watcher of Stendarr
  • Property Owner
  • Khajiit Caravan Guard
  • Life in an orc fortress
  • Childhood Friend of Eric the Terrible Assassin (Nord Only)
  • Surprise me (Random start selection)

Main quest start:

Starting with version 1.4.3, to activate the main quest, you need to find the burnt body of an adventurer that lies in Helgen.

Follow the road south from Riverwood, past the Guardian Stones, turn the corner and start up the hill. On the way you will see a road sign, a little further on the path you will find a body lying next to a pile of stones.

After you read the diary, head to the cave that was in the standard way to start the game. In the cave you can meet Ralof and Hadvar, they will lie wounded. You must choose which of them you give the healing potion to, or you can just leave the two of them. If you save one of them, then the two of you can go to Riverwood.

If you don't follow the rescued one or leave Ralof and Hadvar in the cave. You can resume the main quest by reporting the incident to the Jarl of Whiterun.

Required: Skyrim 1.9.32.0.8 and above, Dawnguard, Hearthfire, Dragonborn

Turn on subtitles to display text in dialogues with the statue at the beginning of the game.

To see subtitles only for non-voiced NPCs, install Fuz Ro D-oh - Silent Voice .

Installation: After the standard installation, move the plugin as low as possible in the list of loaded mods. I recommend using the BOSS utility, which helps sort mods automatically.

Conflicts: Incompatible with any mods that remove "essential" flags from characters in Helgen.

For more information, be sure to watch this video:

Updated to 3.1.7:

We had a rather old version loaded. 3.1.7 contains all old updates + some fixes.

Updated to v3.0.3! Fixed bugs and bugs, added lore items + NPCs for some alternative starts

This mod adds the ability to choose an alternative start instead of the standard start of the game in Helgen. You have the opportunity to become both a bandit and the owner of a house in one of the cities of Skyrim. Each role comes with a unique location, a unique inventory.

We approach the statue of Mary and choose an alternative start, then we head to the bed and lay down to sleep to confirm the choice.

You can start the main quest by coming to Helgen, more precisely to the camp, which is located near the city. Ask the inhabitants of villages and cities, they will tell you where to go. After you see Alduin, you can head to Whiterun for the main quest.

Remember! You need to start a new game.

Alternative starts:

Watcher of Stendarr
- You are an official member of the Watch of Stendarr, you have a private room in the Hall of the Watch, which is not far from Dawnstar, where you can store your things.

Wounded
- You were robbed by robbers, you need to survive, you only have torn things with you.

Dunmer Refugee
- You escaped from the mainland of Morrowind to the island of Solstheim in the location "Raven Rock".

Dunmer Refugee 2

You escaped from the mainland of Morrowind to Skyrim, to the city of Windhelm.
- You only have a sleeping bag and a bag, you can store your things in a bag, it is safe.

Illegal border crossing in Skyrim
- Standard start, only skips race selection, execution, etc.

Hello Skyrim
- You will have the opportunity to arrive by ship at the port of Solitude, Windhelm or Dawnstar. You will have some things with you to start a new life in a new province.

Thalmor Embassy Agent
- You are an agent of the Thalmor faction.
- You will start the game inside the Thalmor Embassy on the top floor, near your bed, in your room.
- The main thing is not to go to Helgen, you will be excluded from the faction, the Thalmor will become hostile to you.

Property Owner
- You will start the game in one of the 4 houses in Skyrim. The house in Windhelm is missing due to a quest that needs to be completed in order to purchase the house.
- You will have money, armor, clothes.

You can also become the owner of a farmhouse, which is located southeast of the Dragon Bridge. The farm brings a constant profit, money can be taken from one of the workers.

Guest in a tavern
- Choose a tavern in which you will be a guest.

Criminal
- You will start the game in one of the random locations with a gang of bandits, automatically a bounty of 500 gold will be placed on your head in the holding in which you appear.

Guild Rookie
- You will become a recruit in one of the existing guilds of Skyrim. The Bards Guild is missing.

Soldier
- You will start the game as a Stormcloak or Imperial Legion recruit.

Camp in the forest
- You will start the game as a hunter who lives in the forest near Helgen. This will allow you to directly observe the dragon's attack on the city.

Shipwreck
- You are a passenger of a merchant ship that sailed to Solitude, but ran into an iceberg. You need to get out of the sinking ship as soon as possible, don't forget to grab valuables along the way.

Vampire
- You will appear in the location "Eye of Mary".
- You will spawn immediately with 4 stages of vampirism, so be careful.

Outcast Warrior
- You will start the game as a rogue tribe warrior.

Necromancer
- You are a necromancer, who is located in the location "Black Limit", in his secret laboratory.

Orc fortress
- The game will start in the village of Dushnik-Yal, you will be in a full set of orc armor and with a two-handed axe.

Khajiit caravan guard
- You have been a caravan guard for a very long time, now the owner has hired a new guard so you can start traveling around the game world.

An Argonian who works at the docks
- You are an Argonian who has been working at the docks for a long time, it's time to change something in your life, you choose.

Alik "rsky warrior
- After living in Hammerfell, you joined the Alik "Rts and went to Skyrim. This option is available only for the Redguards.

There is also a random choice of start for your hero.

Compatibility: compatible with all mods except those that remove "essential" flags from characters in Helgen.

Requirements: Skyrim, Dawnguard DLC or Dragonborn DLC

Installation: standard, please note that the mod (esp file) should be as low as possible in the list of all mods in the launcher.

Removal: delete mod files from "Data" folder

Adversity and despair follow you throughout your life. And when, it would seem, nothing could be worse, you were arrested and thrown into the dungeon. The trial was supposed to take place a few weeks ago, but no one came. No sunlight enters this cell, so you have no idea what month it is. The dungeon is cold and damp, and worst of all, the food began to run out. Well, at least the water is still seeping through the crack in the wall. It looks like this is the end. Eight left you! Or not?
Modification "Live Another Life" allows you to start the game in an alternative way. It's made for those who don't want to go through the lengthy entry and execution in Helgen. You will be given the opportunity to choose a race, and then a new life for your character. There will be many options available. The choice will affect the further game, so choose carefully, otherwise the gods may leave you again!

INSTALLATION REQUIREMENTS:

SLE:
- Skyrim, Dawnguard, Hearthfire, Dragonborn.

SSE:
- Skyrim Special Edition.

You need to turn on subtitles to see the text when talking to the statue in the starting location.
- You can also download and install in order to see subtitles of dialogues only for non-voiced NPCs. SKSE required.
- Voice acting of the affected dialogues in English!

Not quite a complete description

INCOMPATIBLE MODS:
- Any mod that changes the quest MQ101 - "Free!". Also other mods that allow you to start the game in an alternative way. There may be conflicts with mods that change Helgen.
- Any mod that changes the quest MQ102 - "Before the Storm".
Making changes to:
- MQ101DragonAttack - original dragon attack on Helgen.
- CW00WindhelmMapTableScene - jagged crown for Ulfric and Galmar (USKP fix was enabled).
- WERoad01 - refugees after a dragon attack.
- Possible incompatibility with any mod that disables the "essential" option for any NPC in Helgen.
Other mods:
- Song of Ice and Skyrim - causes the game to freeze when loading a prison cell, regardless of the order in which mods are loaded.
- Descent Into Madness - hangs the game with the mutual use of mods.
- The Oblivion Racial Bonuses module from Occupy Skyrim - incompatible due to MQ101 change.
- Sellswords - incompatible, because changes MQ101.

Also mods that affect the following scripts:
QF_MQ101_0003372B
QF_MQ102_0004E50D
TIF__0005A6A6
TIF__0005A6B1
TIF__000D50CA
TIF__000D50DB
TIF__000D50E0
TIF__000D660D
TIF__000E2D03

DELETE "LIVE ANOTHER LIFE":
- First, before uninstalling the mod, you need to make sure that the main quest of the game has been started. The quest "Live Another Life" should be marked as completed, and the quest "Before the Storm" MUST be in the list of your current tasks. Otherwise, removing the mod will break the main quest and the civil war chain.
- It should also be noted that if you chose to start the game in a farmhouse, then before removing the mod you need to take all your things from there, otherwise you will simply lose them.
- After you have done everything, you can delete the mod in any way convenient for you. The .esp and .bsa files must be completely removed.

LOADING ORDER:
Due to the complex specifics of the plugin, it should be as low as possible in the list of loaded mods. Other mods can make changes to Helgen's quests and character creation. Moving a plugin down the load list can help resolve some conflicts. I highly recommend using the LOOT utility to sort your mods. This utility is now fully compatible with Skyrim's new mod load order system.

KNOWN ISSUES:
- You will not be able to immediately become a thane in any city if you started as a house owner. Interaction between quests does not allow to realize this possibility without losing a significant part of the content.
- If you started the game as a rookie with the Companions, then first you need to go to see the fight between Nyada and Atys, after which Vilkas will come outside and begin your test.
- When starting a game as a Legion or Stormcloak recruit, you must allow the Jagged Crown conversation scene to complete. If this is not done, then the quest may hang and the further chain of civil war quests will not be available.
- You may come across some lost dialogue related to Helgen. If you have found similar ones, but have not yet read the adventurer's diary, then please report it and in as much detail as possible.

MAIN QUEST START:
Skyrim provides several options for the development of the main plot, even if you start the game according to the standard scenario through Helgen. The appearance of Alduin does not force the player, having left Helgen, to immediately start completing the main quest. So this mod provides an option to bypass Helgen and also not encounter Alduin. The game will wait patiently until you decide to resume the main story. Therefore, you do not need to make any special efforts to avoid resuming the main quest. Just don't start it.

Thus, the mod will not allow you to activate the main quest until you go to Helgen and find the burned body of the adventurer among the unfortunate victims of the attack on the village. Follow the road south from Riverwood, past the Guardian Stones, turn the corner, and then head up the hill. On the way you will meet a road sign. The body lies a little ahead on the path, next to a pile of stones.

The exceptions are: starting the game in a camp located near Helgen itself, and starting as a recruit on one of the sides of the civil war, whose quests will only work properly after Alduin has flown.

After reading the diary, you need to go to the cave you usually exit from when starting the game in the standard way. Since the people wanted to meet their friend (Hadvar or Ralof), the game was redesigned so that both of them lay wounded in the cave. You choose who exactly to help by giving one of them a healing potion, or you can leave them both to suffer. If you decide to help one of them, you can go to Riverwood together.

If you do not choose anyone or decide not to follow the one who was saved, then you can resume the main quest in the usual way - go to Whiterun and inform the jarl about what happened. After that, the main quest will continue as usual.

The standard start through Helgen with this mod will be exactly the same as in the original game.

PROBLEM SOLVING:
+ Nothing has changed. I started a new game, but ended up in Helgen again.
+ Make sure the mod is actually activated. Even if the mod is activated in your mod manager, check if it is activated in the Skyrim Launcher.

Help! I'm stuck in the main menu after starting a new game!
+ Make sure you have the latest version of the game. Update the game via Steam if necessary. Older versions of the game are not supported.
+ Check mod load order. This mod should be loaded at the end of the list, not at the beginning. Use the LOOT utility to change the boot order.

The quest "Live a different life" has not ended and remains in the list of current quests in my journal.
+ That's how it should be. The quest remains current until you find the adventurer and start the main quest.
+ The quest will only end when you save one of the guys in the cave, or go straight to Jarl Balgruuf to report the attack on Helgen.

General Tullius and Ulfric Stormcloak are missing. You broke my game!
+ I didn't do anything like that. You must start the main quest before they become available again. It's a pity, but this means that you won't be able to take part in the civil war before the start of the main quest. Don't blame me. Bethesda has messed things up so much that there's no way to sort through all this mess without breaking a whole bunch of things.

I found your burnt body and pressed it, but nothing happened.
+This is not my body at all. It's some other body. If you find mine, you won't be able to inspect it normally. You need to activate it, after which the diary will automatically be added to your inventory.
+ Read the diary to continue, or go straight to the Jarl of Whiterun. The main quest will begin immediately after you have done all this.

Great, I did everything, went into the cave, but there is nothing there.
+ The quest marker does not have GPS accuracy. You need to find two poor unfortunate souls who are lying on the ground, doubled over in pain. This is Hadvar and Ralof. Approach and talk to one of them.

I went to the farmhouse and I was out of the game.
+ Most likely, the problem is related to navmeshes. Make sure you have the latest version of the game.

AVAILABLE FEATURES:
Choose one of the options for your character. This list will be updated as new ideas come to fruition.

Caught while trying to illegally cross the border
For those who prefer the standard Helgen start, this option will speed up the process by skipping the race selection dialog before the actual execution. Most of the tutorial tips will also be removed.

Moved to Skyrim
You will arrive by ship at the port of Solitude, Dawnstar, Windhelm or Raven Skyla. You will have some supplies, middle-class clothes and a modest amount of money with you to start a new life.

Property Owner
You will start the game in a fully furnished house in one of the 4 main cities. The house in Windhelm is not included in the list due to a quest that is directly related to it.
You will be dressed appropriately for the status of your home and you will have some money left over. And in the bedroom chest you can find a set of weapons, typical for this city.
If owning a house in the city is not interesting, or you want to have access to all the local quests, then instead, you can become the owner of a farmhouse. The lodge is located next to the main road southeast of the Dragon Bridge. There you will meet two NPCs who will be your workers. Your farm will bring constant profit, which you can take from one of the workers. You will have to return home from time to time to pick it up.

Guild Rookie
You will become a recruit of one of the guilds available in the game. Companions, College of Winterhold, Dark Brotherhood or Thieves Guild. Your starting equipment will correspond to the guild you have chosen.
By choosing the Thieves Guild, you will find yourself in the "Rampant Flask", next to the exit from the Rat Hole. Talk to Brynjolf to join the guild.
By choosing the Dark Brotherhood, you will find yourself right inside the Falkreath Sanctuary. Talk to Astrid to join the guild.
After selecting the College of Mages, you will appear next to the entrance to the Hall of the Elements. The first stage of entering the guild will have already been completed.
After choosing the Companions, you will find yourself inside Jorrvaskr and start at the training duel stage with Vilkas.
The College of Bards will be added later if Bethesda finalizes this guild. At the moment, this is just a formal guild that does not deserve attention.

Guest in a tavern
You will be able to choose from several taverns throughout Skyrim. Some of them are relatively safe, while others are not. For example, the tavern "Night Gate" is isolated in the mountains, so it is more dangerous in it than in most others. Be careful.

Criminal on the loose
You will start the game as a member of a group of bandits. For variety, a group of bandits will be randomly selected. You will start in standard bandit gear. The bandits in the starting location will be friendly to you until you make them angry. But be careful, because you will be assigned a bounty of 500 gold, in the holding that the game chooses. The guards won't graciously stand by and watch you rush through populated areas unless you're willing to pay the fine.

soldier in the army
You will start the game as a Stormcloak or Imperial Legion recruit. Your starting outfit will depend on the choice of side. The test before joining the ranks of one or the other, which is a little more than completely a task from the category of "go and kill", will already be completed.

Your camp in the forest
You are a lone hunter camped in the forest. You have the appropriate low-level gear, campfire, cooking pot, sleeping bag, and tent. The camp is located in the forest/hills next to Helgen, allowing you to witness a dragon attack without being directly in the village itself. The camp will always be in the same place, so you can return and settle in it.

Castaway
Shipwreck! You were a passenger on a merchant ship bound for Solitude, but the ship hit an iceberg and capsized. Try to escape from the sinking ship, remembering to grab some useful things along the way, and then get to the nearest ice floe. From there, you can determine how far from the coast you are.
Be careful when using survival mods, especially hypothermia mods. You can quickly freeze to death!

Attacked and left for dead
The bandits robbed you and left you to die in some wilderness. They left you nothing but old torn rags. Can you survive in this wilderness and get to safety?

Vampire in a hidden lair
Mary's Eye Pond has been your home for as long as you can remember. You have already forgotten how long ago you became a vampire, but you know for sure that you are hungry and still crave adventure.
Keep in mind that you will start the game at 4 stages of vampirism. From the moment you leave your safe lair, everyone you meet will try to kill you. If you are going to remain unnoticed among the townspeople, then you first need to quench your thirst for blood.

Necromancer in a secret laboratory
The lab you discovered in Blackreach is starting to run out of supplies. It looks like you will have to leave it and replenish food supplies, and at the same time see what is happening in the world right now.
I immediately warn you that behind the door you will encounter a Dwemer sphere. You need to think about a plan of action in advance before going outside.

Watcher of Stendarr
You have been accepted into the Watchmen of Stendarr and assigned a room in the Hall of the Watch, which is located south of Dawnstar.
There is a chest in your room where you can store your belongings safely.

Life in an orc fortress
You will start the game in the orc stronghold of Dusnik-Yal. Even though you've been living there for quite some time, the local orcs still call you a stranger. And now you're looking for adventure again.
Some people might see this as an unbalancing feature, as you start out with a full set of Orc armor and a great two-handed ax to boot. But you are still level 1, so even a weak opponent can easily kill you.

Khajiit Caravan Guard
You have accompanied the caravan for a long time and finally the leader has hired a new guard. It's time for new adventures, but you'll still be welcome at the caravan camps near Whiterun or Markarth. This feature is only available to Khajiit.

Outcast Warrior
As the true masters of the Reach, your tribesmen and relatives are forced to drag out a miserable existence in the midst of the rocky mountains, far from a comfortable life. It's time to leave the house and go in search of your own adventures. Only available to Bretons.
Remember, you will have your own chest in the starting location, which is safe for storing things.

Argonian worker at the docks
You've been working at these docks for many months, maybe even longer. Local Nords have not become friendlier to you, and therefore it is time to change something. A life full of adventure and glory is what you need now.
Remember, the first nightstand on the side of the door, with the soul gem holder on top, is yours and can be used as storage. It is safe to store things.

Refugee from Morrowind (Windhelm)
Morrowind is still a very hostile place, so you decided to try your luck in Skyrim. However, upon arrival at the place - you saw that Windhelm is not at all what you expected and hoped. It looks like it's time to part with the dreams of a carefree life and embark on the road of adventure.
Note: You own the sleeping bag and bag next to which you spawn. You can safely store your belongings in a bag.

Refugee from Morrowind (Solstheim)
Morrowind is still a very hostile place, so you decided to try your luck on Solstheim. However, upon arrival at the place - you saw that Solstheim is not at all what you expected and hoped for. It looks like it's time to part with the dreams of a carefree life and embark on the road of adventure.
This start for a refugee will be if you have Dragonborn installed. You will start in an abandoned building on the outskirts of the city, and then you are on your own.
When you start in Raven Rock, you don't have a safe vault, so don't leave things in containers.

Thalmor agent
You have been transferred to the Thalmor Embassy near Solitude. As a task, you have been assigned to investigate various minor incidents in Skyrim. Because Elenwen doesn't trust you enough to entrust something more worthwhile. But you are happy with this state of affairs, since it will finally allow you to leave the embassy.

You will start the game inside the Thalmor Embassy. All containers there must be secure. You are a member of the Thalmor, so you can sleep in any bed and take whatever you want.

Once you arrive in Helgen, you will be kicked out of the Thalmor faction and the doors of the embassy will be locked until you complete the relevant main story quests. By then, the Thalmor will have become hostile to you as you have left your post. Be careful, membership in the Thalmor can also turn the Stormcloaks against you, including cities under their rule. Unlike starting as a bandit, you will remain a Thalmor member until you visit Helgen.

Alik "rsky warrior
Having experienced disappointment from life in Hammerfell, you joined the Alik "rtsy and went on a mission to Skyrim. But you clearly do not share the beliefs of these spies, and it seems that it's time to look for your own path. In any case, no one at home will know about this .Only available to Redguards.

Escape from the cell:
You were left to die in a damp, dark cell. All you needed was a second chance to escape! Fortunately for you, Mara took pity on you and gave you what you wanted.

By choosing this start, you can find 3 master keys in the chamber. Open the cell door and get out to freedom. Everything is simple. You will start the game as soon as you go up the stairs. As long as you haven't done so, you can go back and ask Mara for a different fate.

Prisoner of sorcerers
In the process of gutting a fish, you found an unusual ring. You're not even exactly sure why you put it on, but it just so happened. Then it became clear that you became a prisoner of a couple of sorcerers who are fond of necromancy. Fortunately, they are unaware that you have overcome their power over you, now you have a chance to escape!

You start the game in Rockfall Cave, home of two sorcerers. In addition to the simplest clothes and boots, you also have a powerful annulment ring and a cheap iron dagger. You should hurry up and leave the cave before the sorcerers realize that you are no longer under their control. Run if you want to live!

Note: There are no safe storage containers in this location, so don't leave anything there.

Childhood friend of Eric the Terrible Assassin
Only for Nords.

You and Eric have lived in Rorikstead all your life and have been best friends ever since Mralki took you in. The life of a farmer is far from the worst, but once you heard Lokir's stories about the life of an adventurer, you just talked about it for months. Finally, Eric's father gave his blessing, so now you can enter the road of adventure!

You start at the Frozen Fruit Tavern in Rorikstead. Eric's mini-quest is complete and you can take him as a companion. You have the same starting equipment.

surprise me
The game itself will randomly choose one of the above options, in addition to the standard start via Helgen. The start of the game, unique for each race, will only be available if the player chooses the appropriate race for their character.