The next World of Tanks update should be expected in the fall of 2017. Naturally, it will not do without corrections for researchable vehicles, AP or NERFs for tanks. Also, maybe new LBZ 2.0 will finally be announced, or maybe not. More detailed information about the update and patch will be gradually filled out. The release dates for update 9.20.1 will be indicated in this article.
In the new patch we have reworked the LBZ. And these are not only changes in conditions, with adjustments to difficulty or changed “random” conditions - we made a new, convenient interface and revised the mechanics of completing task chains.
A little about the interface: the entry point to personal combat missions will be changed, now it will be in the hangar header, between “Tasks” and “Achievements” new inset“Campaign” (the name is not final and may change).
— In the hangar, the LBZ is placed in a separate button.
— The main menu of LBZ has also been redesigned. The interface now displays the required order of execution of Operations and Combat Missions.
— New interface for selecting an operation, where you can see the progress of execution. The progress of tasks can now be monitored on a specially created tactical map. This screenshot shows the completion of all 15 KBs with honors.
// New mechanics for completing combat missions: there are no more reward sheets. Now for completing the final mission from the branch you will receive a tank module, and for completing it with honors you will also receive an order form.
“Modules” are needed to receive a reward tank - completed all five KB chains and received the tank. But the “Order Form” is more interesting, because... it allows you to skip completing any combat mission. That's right - if you get stuck on a task, you can now skip it if you previously managed to complete any final KB with honors and receive the main reward for it. Including the final combat mission, but to skip it you will need as many as 4 order forms. A little more difficult, but worth it. By the way, you can then re-fulfill the task and get the “Order Form” back, it is reusable. Also, “Order Forms” are accumulated and transferred to the next operation, i.e. over time, as you accumulate, you will be able to skip the execution of not one chain of knowledge bases, but several. If “Order Forms” are enough, of course. The progress of completing the LBZ, of course, is carried out and after the update is released, you will receive “Order Forms” for all completed final KB with honors - provided that you did not miss the final Combat missions. And a reward for fulfilling the main conditions of the missed final Combat missions. For example, if you completed Operation StugIV and Operation T-28 HTC, skipping the SPG chains, we will give you a reward for the main conditions. But these are two additional tankers, by the way.
— The conditions of combat missions have been revised: a video will be added later.
— Other changes: But that’s not all. We've added a lot of new things: new rewards, revised the mechanics of recruiting tank girls (now you don't have to get it to start performing the following operations), and so on.
— All interfaces of personal combat missions have been redesigned:
1. The entry point to personal combat missions has been changed: it is now located on the top panel of the Hangar under the “Battle!” button. and is called “Campaigns”;
2. Added the “General Staff” screen with a map of all operations;
3. The operations screen has been completely redesigned: now it is geographic map with tasks in the form of areas on it;
4. The campaign rewards screen has been completely redesigned:
a) Now the main reward - the car - is located in the center of the screen;
b) Operation statistics have been added: now you know how many credits you can still earn.
— New added musical accompaniment:
1. A music track was recorded specifically for personal combat missions;
2. Added interactive musical accompaniment: the more tasks completed within one branch, the more intense the music.
“Award lists” have been removed, and instead “Components” of the vehicle have been introduced:
1. To receive a reward vehicle for an operation, you must collect all 5 components: hull, suspension, gun, power plant and radio;
2. Each component has its own branch of tasks in the operation:
a) Power plant - task branch for light tanks;
b) Chassis - task branch for medium tanks;
c) Hull (+ turret or wheelhouse) - task branch for heavy tanks;
d) Weapon - task branch for tank destroyers;
e) Radio station - task branch for self-propelled guns.
3. To receive the component, you must complete the final fifteenth task in the corresponding branch.
Added a new entity “Order Forms”:
1. To earn an order form, you must complete any finishing task of any branch with honors;
2. Order forms can be included (that is, applied) to any tasks. Thus:
a) The selected task will be automatically considered completed without distinction;
b) You will receive a reward for the main conditions of the task;
c) The spent order form will remain included in the task;
d) The pledged order form does not disappear, but is temporarily frozen until you take it back.
3. To pick up the enclosed order form, you must complete the task in which it is enclosed with honors. This way you get your order form back and can use it again.
4. The number of order forms required to be included in the tasks:
a) For any task from 1 to 14 - 1 order form;
b) In task 15 - 4 order forms.
To summarize: Order forms can be used to skip tasks that are difficult or uninteresting to you. And most importantly: you can place order forms in the final, fifteenth task in the branch, even if you have not yet completed the previous 14 tasks. Thus, you can instantly obtain the 5th missing component of the machine by completing 4 task branches with honors.
1. Added a new reward - stripes:
a) In each operation you can earn 2 stripes:
* The II degree badge is issued simultaneously with the receipt of the award vehicle;
* The 1st degree badge is awarded for completing all 75 tasks of a specific operation with distinction.
b) For completing all tasks in all operations you receive a special unique patch “Champion of the 1st Campaign”
2. Added a new reward - camouflage schemes:
a) In each operation you can earn a set of 3 (summer, winter, desert) unique camouflage schemes:
* A set of 3 camouflage schemes for a reward vehicle is issued for completing all 75 missions of the operation;
* The same set of circuits is unlocked for use on all vehicles of the same nation as the award vehicle for completing all 75 missions with distinction.
Objectives in each operation have been revised to increase relevance main award. For example, now all tasks from the “StuG IV” operation can be completed on Tier V vehicles, from the “T28 Heavy Tank Concept” operation - on Tier VII, and so on. However, the restrictions on participation have not changed. You can perform the tasks of any operation even at the X level of technology.
We also made the additional conditions in the final, fifteenth tasks of each branch more diverse. This is due to the fact that the additional reward for tasks that complete branches has become more valuable: Order Forms are now located there.
Note! If, according to the conditions of the task, you need, for example, to discover 5 vehicles in a battle, and you discovered 7, obviously, the task will be successful. This rule is valid for all numerical conditions.
From 9.20.1, when receiving a medal from the “Epic Achievements” and “Battle Heroes” categories, the player will receive additional encouragement in the form of bonds. Bonuses will not be awarded for cumulative medals. The number of bonds is not final and may be changed.
Improvements for Training Ground mode
Changes:
Corrections:
Equipment converted to HD:
Upgrade to Wwise 2017.1.1
Switched to new version Wwise 2017.1.1, which will expand the possibilities for further audio improvements.
Great Britain
Replacement of equipment:
* FV215b replaced on Super Conqueror
Changing the parameters of military equipment:
Caernarvon
* Changed the name of the second turret from Centurion Action X* to Centurion 32-pdr
* Added OQF 32-pdr Gun Mk. II with 50 rounds of ammunition for the Centurion 32-pdr turret. The basic performance characteristics of the guns are as follows:
elevation angle 18 degrees
declination angle -10 degrees
spread at 100 m 0.34
reload time 6.5 s.
mixing time 2.3 s.
damage 280
penetration 220 mm
speed 878 m/s
damage 280
penetration 252 mm
speed 1098 m/s
damage 370
penetration 47 mm
speed 878 m/s
* Removed OQF 20-pdr Gun Type A Barrel with 60 ammo from the Centurion Action X turret*
* Removed OQF 20-pdr Gun Type B Barrel with 60 ammo from the Centurion Action X turret*
* The load capacity of the FV221A chassis has been changed from 63,000 kg. up to 64000 kg.
* Gun dispersion from movement of the FV221 chassis has been increased by 12%
* Gun dispersion from movement of the FV221A chassis has been increased by 14%
* Gun dispersion from turning the FV221 chassis has been increased by 12%
* Gun dispersion from turning the FV221A chassis has been increased by 14%
* Dispersion of the OQF 17-pdr Gun Mk. VII when rotating the Centurion 32-pdr turret increased by 25%
* Turret traverse speed of Centurion Mk. II changed from 30 deg/sec to 26 deg/sec
* Centurion 32-pdr turret traverse speed changed from 36 deg/sec to 30 deg/sec
* Elevation angle of the OQF 17-pdr Gun Mk. VII in the turret of a Centurion Mk. II changed from 15 degrees to 18 degrees
* Declination angle of the OQF 17-pdr Gun Mk. VII in the turret of a Centurion Mk. II changed from -8 degrees to -10 degrees
Conqueror
* Changed the name of the first turret from Centurion Action X** to Conqueror Mk. II
* Changed the name of the second turret from Conqueror Mk. II on the Conqueror Mk. II ABP
* Added OQF 32-pdr Gun Mk. II with 50 rounds of ammunition for the Conqueror Mk. II. The basic performance characteristics of the guns are as follows:
elevation angle 15 degrees
declination angle -7 degrees
spread per 100 m 0.33
reload time 5.9 s.
mixing time 2.1 s.
* Added OQF 32-pdr Gun Mk. II with 50 rounds of ammunition for the Conqueror Mk. II ABP. The basic performance characteristics of the guns are as follows:
elevation angle 15 degrees
declination angle -7 degrees
spread per 100 m 0.33
reload time 5.9 s.
mixing time 2.1 s.
* Added APCBC Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 280
penetration 220 mm
speed 878 m/s
* Added APDS Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 280
penetration 252 mm
speed 1098 m/s
* Added HE Mk shell. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 370
penetration 47 mm
speed 878 m/s
* Removed the OQF 20-pdr Gun Type A Barrel with 65 ammo from the Centurion Action X turret**
* Removed the OQF 20-pdr Gun Type B Barrel with 65 ammo from the Centurion Action X turret**
* Removed the OQF 20-pdr Gun Type A Barrel with 65 ammo from the Conqueror Mk turret. II
* Removed the OQF 20-pdr Gun Type B Barrel with 65 ammo from the Conqueror Mk turret. II
* Removed AP Mk. 1 for OQF 20-pdr Gun Type A Barrel
* Removed APC Mk. 2 for OQF 20-pdr Gun Type A Barrel
* Removed HE Mk. 3 for OQF 20-pdr Gun Type A Barrel
* Removed AP Mk. 1 for OQF 20-pdr Gun Type B Barrel
* Removed APC Mk. 2 for OQF 20-pdr Gun Type B Barrel
* Removed HE Mk. 3 for OQF 20-pdr Gun Type B Barrel
* Load capacity of the Conqueror Mk. I changed from 65004 kg. up to 65504 kg.
* Reload time for the 120 mm Gun L1A1 gun for the Conqueror Mk turret. II ABP changed from 10.5 sec. up to 11.3 sec.
* Turret traverse speed of Conqueror Mk. II changed from 36 deg/sec to 30 deg/sec
* Turret traverse speed of Conqueror Mk. II ABP changed from 34 deg/sec to 32 deg/sec
* Reinforced turret and hull armor
FV215b transferred to special vehicles
The cost of the tank has been changed from 6,100,000 credits to 5 gold
Centurion Mk. I
* Improved turret armor
Centurion Mk. 7/1
* Improved turret armor
Challenger
* Added OQF 32-pdr AT Gun Mk. II with 30 ammo for the Avenger turret. The basic performance characteristics of the guns are as follows:
elevation angle 20 degrees
declination angle -10 degrees
horizontal guidance angles -60 60 degrees
spread per 100 m 0.35
reload time 7.8 s.
mixing time 2 s.
* Added APCBC Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 280
penetration 220 mm
speed 878 m/s
* Added APDS Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 280
penetration 252 mm
speed 1098 m/s
* Added HE Mk shell. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 370
penetration 47 mm
speed 878 m/s
* Challenger turret traverse speed changed from 14 deg/sec to 16 deg/sec
* Avenger turret traverse speed changed from 16 deg/sec to 18 deg/sec
FV4202
* Improved turret armor
* Engine power of Rolls-Royce Meteorite 202B has been changed from 510 hp. up to 650 hp
Charioteer
* The declination angle of the OQF 20-pdr AT Gun Type A Barrel gun has been changed from -5 degrees to -9 degrees
* The declination angle of the OQF 20-pdr AT Gun Type B Barrel gun has been changed from -5 degrees to -9 degrees
* The declination angle of the 105 mm AT Gun L7 gun has been changed from -5 degrees to -10 degrees
FV4004 Conway
* Added B.L. gun 5.5-in. AT Gun with 30 rounds of ammunition for the FV4004 Conway turret. The basic performance characteristics of the guns are as follows:
elevation angle 10 degrees
declination angle -10 degrees
horizontal guidance angles -90 90 degrees
spread at 100 m 0.38
reload time 14.4 s.
mixing time 2.4 s.
* Added AP Mk. 1 for gun B.L. 5.5-in. AT Gun. The performance characteristics of the projectile are as follows:
damage 600
penetration 260 mm
speed 850 m/s
* Added HE Mk shell. 1T for B.L. gun 5.5-in. AT Gun. The performance characteristics of the projectile are as follows:
damage 770
penetration 70 mm
speed 850 m/s
* Added HESH Mk shell. 1 for gun B.L. 5.5-in. AT Gun
damage 770
penetration 200 mm
speed 850 m/s
* FV4004 Conway turret traverse speed changed from 16 deg/sec to 18 deg/sec
* The declination angle of the 120 mm AT Gun L1A1 gun in the FV4004 Conway turret has been changed from -5 degrees to -10 degrees
FV4005 Stage II
* Added Rolls-Royce Griffon engine. The basic performance characteristics of the engine are as follows:
power 950 hp
20% chance of fire
* Removed Rolls-Royce Meteor Mk engine. IVB
* Dispersion of the 183 mm L4 gun when rotating the FV4005 Stage II turret has been reduced by 12%
* FV4005 Stage II turret traverse speed changed from 12 deg/sec to 16 deg/sec
* The declination angle of the 183 mm L4 gun in the FV4005 Stage II turret has been changed from -5 degrees to -10 degrees
* The horizontal guidance angles of the 183 mm L4 gun in the FV4005 Stage II turret have been changed from 45 degrees to 90 degrees in both directions
* The ammunition capacity of the 183 mm L4 gun in the FV4005 Stage II turret has been changed from 12 to 20 shells
* Maximum forward speed changed from 35 km/h to 50 km/h
* Maximum reverse speed changed from 12 km/h to 15 km/h
Centurion Action X
* Improved turret armor
Kanonenjagdpanzer 105
Rheinmetall Panzerwagen
* Gun dispersion due to movement of the Rheinmetall Panzerwagen chassis has been reduced by 22%
* Gun dispersion from turning the chassis of the Rheinmetall Panzerwagen has been reduced by 22%
* Dispersion of the 105 mm Kanone gun when rotating the turret has been reduced by 17%
* The reload time of the 105 mm Kanone gun has been changed from 10 sec. up to 9 sec.
* Aiming time for the 105 mm Kanone gun has been changed from 1.9 sec. up to 1.6 sec.
* Damage dealt by projectile Exp. APDS of 105 mm Kanone gun, changed from 360 to 320
* Damage dealt by projectile Exp. HE gun 105 mm Kanone, changed from 440 to 420
* Damage dealt by projectile Exp. HEAT of the 105 mm Kanone gun, changed from 360 to 320
* Ammunition increased from 30 to 35 shells
Type 59
* Gun dispersion due to movement of the Type 59 chassis has been reduced by 22%
* Gun dispersion from turning the Type 59 chassis has been reduced by 22%
* Dispersion of the 100 mm Type 59 gun when rotating the turret has been reduced by 25%
* Aiming time for the 100 mm Type 59 gun has been changed from 2.9 sec. up to 2.3 sec.
T-34-3
* Aiming time for the 122 mm D-25TA gun has been changed from 3.4 sec. up to 2.9 sec.
* The rear declination angle of the 122 mm D-25TA gun has been changed from 0 degrees to -4 degrees
* Reinforced hull and turret armor
59-Patton
* The armor penetration of the AP M318 projectile for the 90 mm Gun M41 gun has been changed from 190 mm to 212 mm
WZ-132-1
* Ammunition increased from 36 to 40 shells
Added machine for testing by supertesters:
M4A2 Sherman Loza
T-100 LT
* The reload time of the 100 mm T-100 gun has been changed from 8.4 sec. up to 7.8 sec.
* Ammunition increased from 38 to 43 shells
Added equipment:
T71 CMCD
M48A5 Patton (new model replacing M48A1 Patton) XM551 Sheridan
* Damage dealt by projectile Exp. APDS of the 105 mm Lightweight Gun, changed from 360 to 390
* Damage dealt by projectile Exp. HE 105 mm Lightweight Gun, changed from 440 to 480
* Damage dealt by projectile Exp. HEAT of the 105 mm Lightweight Gun, changed from 360 to 390
* The ammunition capacity of the 105 mm Lightweight Gun in the AR/AAV XM551 Sheridan turret has been increased from 37 to 42 M41 Walker Bulldog
* Removed the 76 mm Gun T91E5 gun with 60 ammunition from the M41 turret
* Removed the 76 mm Gun T91E5 gun with 72 ammunition from the M41A1 turret
* Removed the HVAP-DS-T M331A2 projectile for the 76 mm Gun T91E5 gun
* Removed the HE M352 shell for the 76 mm Gun T91E5 gun
* Removed the HEAT-T M496 projectile for the 76 mm Gun T91E5 gun
Bat.-Châtillon 155 55
* Bat.-Châtillon 155 55 weight changed from 46.33 tons to 33.99 tons.
* Load capacity of the Batignolles-Châtillon chassis is 155 mle. 55 changed from 47000 kg. up to 35000 kg.
* Load capacity of the Batignolles-Châtillon chassis is 155 mle. 56 changed from 50000 kg. up to 38000 kg.
* SOFAM 12 GS/A engine power has been changed from 810 hp. up to 630 hp
* SOFAM 12 GS engine power changed from 770 hp. up to 600 hp
* Weakened hull and turret armor
AMX 13 105
* Damage dealt by OCC-105 D. 1504 projectile changed from 360 to 390
* Damage caused by the OE-105-Mle projectile. 60 D. 1504, changed from 440 to 480
* Damage dealt by the OFL-105 D. 1504 projectile has been changed from 360 to 390
* Ammunition increased from 30 to 33 shells
An open test server for World of Tanks was created by the administration to test updates. Patches are released regularly and the volume of innovations is usually colossal. To test all the innovations before they are released on the main server, you can download the client to the WoT test server from the official website.
Since version 1.6, players are encouraged to download and install everything through Game Center. Use the link below
Download test server
Now you can access the test server only through Game Center (how to install)
List of changes in test 1.6
Upon entering the test server, each player is awarded currency and experience:
It should be taken into account that the experience earned, game currency and equipment, unfortunately, are not transferred to the main client.
To install, you will need a new client - it is not built into the main one, so be prepared to allocate additional disk space. You are probably interested how much does the WoT test server weigh?, but there are no exact numbers - it all depends on the version of the patch being tested. Usually, a little more than the current version of the client. The WoT 1.6 test server launcher can be downloaded for free from the official website. If you have already participated in the previous test phase, please update the test client as you will need the latest version. There should be no problems updating the World of Tanks test server, since this will happen automatically. We recommend downloading the launcher only from the official website - this is the only way to be sure that it works and is the latest version.
We bring to your attention a video review of the WoT test server.
If you're wondering, "Is the test server running?" - We hasten to please you. It is usually launched in anticipation of a new patch, and at the moment this is a large-scale update 1.6, so the test is in full swing. To understand when the test server will be opened, you need to follow the news on the developers’ website - the opening date and operating hours are usually announced in advance. At the moment, the second stage has begun, the date when the next one will be released will be announced later. Subscribe to news, notifications, join our groups on social networks and you will be aware of updates.
Download test server
There are no special mod builds for the test server, since it exists for a limited amount of time. The instructions for installing mods on a test server are the same as for a simple server - just add the mod files to the folder of the corresponding version inside the res_mods directory. The path to it will look something like this:
"D /World of Tanks/res_mods/*client version*."
Of course, there are no guarantees that all mods will work, so there are no 100% working builds. Choose those that work with the latest version of the main client - you can check out those available for the main client. You can try to install at your own risk; the test server is probably not moderated as actively as the main one, and therefore will not necessarily provoke a ban. You can download cheats from our website and try to install them on the test server, however, as with simple mods, functionality is not guaranteed.
If you simply cannot log in, then most likely the test stage has completed, and the next one has not yet begun. Check the official website for news. Also, every day on all three test servers, technical work is carried out for 15 minutes:
Try the following:
Download test server
We are publishing exact release dates with a huge delay. next update in World of Tanks - 0.9.20.1 and indicative changes. The penultimate update of the Year of the Fire Rooster.
Update 9.20.1 WOT is officially released on the RU cluster 17 October, or rather on the night from Monday to Tuesday (October 16-17)
👹 There is less and less time before replacing the FV215b.
The release dates for the World of Tanks 0.9.20.1 update on the test and main game servers have become known.
*more the exact date We'll let you know when it's back on track in a separate post.
The official video review of the general test of update 9.20.1 has arrived, watch it!
General Test Review 9.20.1
And other. Stay tuned for the next nightly posts this week. Full list changes will come later.
In update 9.20.1, British vehicles, level 10 light vehicles and premium vehicles will be reworked. What will happen to the FV215B? What will Super Conqueror be like? And how the legendary Type 59 will change. Answers to all these questions are already waiting for you in the new episode of the program “In Development”. Watch until the end, good news awaits you! Enjoy watching!
In developing. Vehicle rebalance in 9.20.1
Innovations:
— Large-scale update of the first campaign of Personal combat missions “Long-awaited reinforcements”
The essence of the changes.
* The visual and audio components of personal combat missions have been completely redesigned.
* Added completely new and unique rewards.
* The conditions of the tasks have been revised so that the main reward for the operation is always relevant for the player.
* Added “Order Forms”, which will greatly facilitate the execution of personal combat missions.
* You can learn about changes to personal combat missions in a special video available directly in the game.
— All interfaces of personal combat missions have been redesigned:
1. The entry point to personal combat missions has been changed: it is now located on the top panel of the Hangar under the “Battle!” button. and is called “Campaigns”;
2. Added the “General Staff” screen with a map of all operations;
3. The operations screen has been completely redesigned: now it is a geographical map with tasks in the form of areas on it;
4. The campaign rewards screen has been completely redesigned:
a) Now the main reward - the car - is located in the center of the screen;
b) Operation statistics have been added: now you know how many credits you can still earn.
— Added new music:
1. A music track was recorded specifically for personal combat missions;
2. Added interactive musical accompaniment: the more tasks completed within one branch, the more intense the music.
A new way to receive reward cars.
“Award lists” have been removed, and instead “Components” of the vehicle have been introduced:
1. To receive a reward vehicle for an operation, you must collect all 5 components: hull, suspension, gun, power plant and radio;
2. Each component has its own branch of tasks in the operation:
a) Power plant - task branch for light tanks;
b) Chassis - task branch for medium tanks;
c) Hull (+ turret or wheelhouse) - task branch for heavy tanks;
d) Weapon - task branch for tank destroyers;
e) Radio station - task branch for self-propelled guns.
3. To receive the component, you must complete the final fifteenth task in the corresponding branch.
Order forms.
Added a new entity “Order Forms”:
1. To earn an order form, you must complete any finishing task of any branch with honors;
2. Order forms can be included (that is, applied) to any tasks. Thus:
a) The selected task will be automatically considered completed without distinction;
b) You will receive a reward for the main conditions of the task;
c) The spent order form will remain included in the task;
d) The pledged order form does not disappear, but is temporarily frozen until you take it back.
3. To pick up the enclosed order form, you must complete the task in which it is enclosed with honors. This way you get your order form back and can use it again.
4. The number of order forms required to be included in the tasks:
a) For any task from 1 to 14 - 1 order form;
b) In task 15 - 4 order forms.
To summarize: Order forms can be used to skip tasks that are difficult or uninteresting to you. And most importantly: you can place order forms in the final, fifteenth task in the branch, even if you have not yet completed the previous 14 tasks. Thus, you can instantly obtain the 5th missing component of the machine by completing 4 task branches with honors.
New rewards.
1. Added a new reward - stripes:
a) In each operation you can earn 2 stripes:
* The II degree badge is issued simultaneously with the receipt of the award vehicle;
* The 1st degree badge is awarded for completing all 75 tasks of a specific operation with distinction.
b) For completing all tasks in all operations you receive a special unique patch “Champion of the 1st Campaign”
2. Added a new reward - camouflage schemes:
a) In each operation you can earn a set of 3 (summer, winter, desert) unique camouflage schemes:
* A set of 3 camouflage schemes for a reward vehicle is issued for completing all 75 missions of the operation;
* The same set of circuits is unlocked for use on all vehicles of the same nation as the award vehicle for completing all 75 missions with distinction.
The objectives in each operation have been revised to increase the relevance of the main reward. For example, now all tasks from the “StuG IV” operation can be completed on Tier V vehicles, from the “T28 Heavy Tank Concept” operation - on Tier VII, and so on. However, the restrictions on participation have not changed. You can perform the tasks of any operation even at the X level of technology.
We also made the additional conditions in the final, fifteenth tasks of each branch more diverse. This is due to the fact that the additional reward for tasks that complete branches has become more valuable: Order Forms are now located there.
Note! If, according to the conditions of the task, you need, for example, to discover 5 vehicles in a battle, and you discovered 7, obviously, the task will be successful. This rule is valid for all numerical conditions.
From 9.20.1, when receiving a medal from the “Epic Achievements” and “Battle Heroes” categories, the player will receive additional encouragement in the form of bonds. Bonuses will not be awarded for cumulative medals. The number of bonds is not final and may be changed. Read more.
Changes:
* Irrelevant options have been disabled in the context menus of the vehicle upgrade windows, the Research Tree, and the vehicle carousel.
* Rewards (credits and experience) for victories and defeats when completing the Training Ground have been balanced.
* Rewards for completing the Training Ground are now displayed in the notification center.
* Added a notification to players that they will not receive a reward when completing the Training Grounds again.
* The crew recruitment window has been made more informative.
Corrections
* Fixed errors in the incorrect display of some interface elements in color blind mode.
* Fixed errors in saving and restoring player settings when entering and leaving the Training Ground (vehicle panel and sights).
* Fixed errors in the incorrect drawing of some game tips (unmasking when shooting, the need to return to the capture circle).
* Fixed a rare bug where the “Skip Tutorial” button was not displayed correctly.
* The results of battles in the mode have been removed from the notification center.
* Fixed display of the EULA license window when restarting the game client.
* Descriptions of vehicle characteristics in the loading screens of the Training Ground are now accurate.
* Music in battle, Hangar and the final video of the Training Ground no longer overlaps each other.
* Added reward descriptions to the victory screen.
* Fixed bugs in bot behavior.
* Fixed errors in displaying map boundaries.
Equipment converted to HD:
1.M6
2. T-34-3
3. Batignolles-Châtillon 155 ml. 58
4. Batignolles-Châtillon 155 ml. 55
5. Vickers Medium Mk. I
6.Valentine
7. Vickers Medium Mk. II
8.Churchill I
9.Valentine AT
10.STB-1
11. Valentine II
12. Object 416
13. T-150
14. KV-4
15. T-44-122
A transition has been made to the new version of Wwise 2017.1.1, which will expand the possibilities for further sound improvements.
Great Britain
Replacement of equipment:
* FV215b replaced by Super Conqueror
Changing the parameters of military equipment:
Caernarvon
* Changed the name of the second turret from Centurion Action X* to Centurion 32-pdr
* Added OQF 32-pdr Gun Mk. II with 50 rounds of ammunition for the Centurion 32-pdr turret. The basic performance characteristics of the guns are as follows:
elevation angle 18 degrees
declination angle -10 degrees
spread at 100 m 0.34
reload time 6.5 s.
mixing time 2.3 s.
damage 280
penetration 220 mm
speed 878 m/s
damage 280
penetration 252 mm
speed 1098 m/s
damage 370
penetration 47 mm
speed 878 m/s
* Removed OQF 20-pdr Gun Type A Barrel with 60 ammo from the Centurion Action X turret*
* Removed OQF 20-pdr Gun Type B Barrel with 60 ammo from the Centurion Action X turret*
* The load capacity of the FV221A chassis has been changed from 63,000 kg. up to 64000 kg.
* Gun dispersion from movement of the FV221 chassis has been increased by 12%
* Gun dispersion from movement of the FV221A chassis has been increased by 14%
* Gun dispersion from turning the FV221 chassis has been increased by 12%
* Gun dispersion from turning the FV221A chassis has been increased by 14%
* Dispersion of the OQF 17-pdr Gun Mk. VII when rotating the Centurion 32-pdr turret increased by 25%
* Turret traverse speed of Centurion Mk. II changed from 30 deg/sec to 26 deg/sec
* Centurion 32-pdr turret traverse speed changed from 36 deg/sec to 30 deg/sec
* Elevation angle of the OQF 17-pdr Gun Mk. VII in the turret of a Centurion Mk. II changed from 15 degrees to 18 degrees
* Declination angle of the OQF 17-pdr Gun Mk. VII in the turret of a Centurion Mk. II changed from -8 degrees to -10 degrees
Conqueror
* Changed the name of the first turret from Centurion Action X** to Conqueror Mk. II
* Changed the name of the second turret from Conqueror Mk. II on the Conqueror Mk. II ABP
* Added OQF 32-pdr Gun Mk. II with 50 rounds of ammunition for the Conqueror Mk. II. The basic performance characteristics of the guns are as follows:
elevation angle 15 degrees
declination angle -7 degrees
spread per 100 m 0.33
reload time 5.9 s.
mixing time 2.1 s.
* Added OQF 32-pdr Gun Mk. II with 50 rounds of ammunition for the Conqueror Mk. II ABP. The basic performance characteristics of the guns are as follows:
elevation angle 15 degrees
declination angle -7 degrees
spread per 100 m 0.33
reload time 5.9 s.
mixing time 2.1 s.
* Added APCBC Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 280
penetration 220 mm
speed 878 m/s
* Added APDS Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 280
penetration 252 mm
speed 1098 m/s
* Added HE Mk shell. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 370
penetration 47 mm
speed 878 m/s
* Removed the OQF 20-pdr Gun Type A Barrel with 65 ammo from the Centurion Action X turret**
* Removed the OQF 20-pdr Gun Type B Barrel with 65 ammo from the Centurion Action X turret**
* Removed the OQF 20-pdr Gun Type A Barrel with 65 ammo from the Conqueror Mk turret. II
* Removed the OQF 20-pdr Gun Type B Barrel with 65 ammo from the Conqueror Mk turret. II
* Removed AP Mk. 1 for OQF 20-pdr Gun Type A Barrel
* Removed APC Mk. 2 for OQF 20-pdr Gun Type A Barrel
* Removed HE Mk. 3 for OQF 20-pdr Gun Type A Barrel
* Removed AP Mk. 1 for OQF 20-pdr Gun Type B Barrel
* Removed APC Mk. 2 for OQF 20-pdr Gun Type B Barrel
* Removed HE Mk. 3 for OQF 20-pdr Gun Type B Barrel
* Load capacity of the Conqueror Mk. I changed from 65004 kg. up to 65504 kg.
* Reload time for the 120 mm Gun L1A1 gun for the Conqueror Mk turret. II ABP changed from 10.5 sec. up to 11.3 sec.
* Turret traverse speed of Conqueror Mk. II changed from 36 deg/sec to 30 deg/sec
* Turret traverse speed of Conqueror Mk. II ABP changed from 34 deg/sec to 32 deg/sec
* Reinforced turret and hull armor
FV215b transferred to special vehicles
The cost of the tank has been changed from 6,100,000 credits to 5 gold
Centurion Mk. I
* Improved turret armor
Centurion Mk. 7/1
* Improved turret armor
Challenger
* Added OQF 32-pdr AT Gun Mk. II with 30 ammo for the Avenger turret. The basic performance characteristics of the guns are as follows:
elevation angle 20 degrees
declination angle -10 degrees
horizontal guidance angles -60 60 degrees
spread per 100 m 0.35
reload time 7.8 s.
mixing time 2 s.
* Added APCBC Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 280
penetration 220 mm
speed 878 m/s
* Added APDS Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 280
penetration 252 mm
speed 1098 m/s
* Added HE Mk shell. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 370
penetration 47 mm
speed 878 m/s
* Challenger turret traverse speed changed from 14 deg/sec to 16 deg/sec
* Avenger turret traverse speed changed from 16 deg/sec to 18 deg/sec
FV4202
* Improved turret armor
* Engine power of Rolls-Royce Meteorite 202B has been changed from 510 hp. up to 650 hp
Charioteer
* The declination angle of the OQF 20-pdr AT Gun Type A Barrel gun has been changed from -5 degrees to -9 degrees
* The declination angle of the OQF 20-pdr AT Gun Type B Barrel gun has been changed from -5 degrees to -9 degrees
* The declination angle of the 105 mm AT Gun L7 gun has been changed from -5 degrees to -10 degrees
FV4004 Conway
* Added B.L. gun 5.5-in. AT Gun with 30 rounds of ammunition for the FV4004 Conway turret. The basic performance characteristics of the guns are as follows:
elevation angle 10 degrees
declination angle -10 degrees
horizontal guidance angles -90 90 degrees
spread at 100 m 0.38
reload time 14.4 s.
mixing time 2.4 s.
* Added AP Mk. 1 for gun B.L. 5.5-in. AT Gun. The performance characteristics of the projectile are as follows:
damage 600
penetration 260 mm
speed 850 m/s
* Added HE Mk shell. 1T for B.L. gun 5.5-in. AT Gun. The performance characteristics of the projectile are as follows:
damage 770
penetration 70 mm
speed 850 m/s
* Added HESH Mk shell. 1 for gun B.L. 5.5-in. AT Gun
damage 770
penetration 200 mm
speed 850 m/s
* FV4004 Conway turret traverse speed changed from 16 deg/sec to 18 deg/sec
* The declination angle of the 120 mm AT Gun L1A1 gun in the FV4004 Conway turret has been changed from -5 degrees to -10 degrees
FV4005 Stage II
* Added Rolls-Royce Griffon engine. The basic performance characteristics of the engine are as follows:
power 950 hp
20% chance of fire
* Removed Rolls-Royce Meteor Mk engine. IVB
* Dispersion of the 183 mm L4 gun when rotating the FV4005 Stage II turret has been reduced by 12%
* FV4005 Stage II turret traverse speed changed from 12 deg/sec to 16 deg/sec
* The declination angle of the 183 mm L4 gun in the FV4005 Stage II turret has been changed from -5 degrees to -10 degrees
* The horizontal guidance angles of the 183 mm L4 gun in the FV4005 Stage II turret have been changed from 45 degrees to 90 degrees in both directions
* The ammunition capacity of the 183 mm L4 gun in the FV4005 Stage II turret has been changed from 12 to 20 shells
* Maximum forward speed changed from 35 km/h to 50 km/h
* Maximum reverse speed changed from 12 km/h to 15 km/h
Centurion Action X
* Improved turret armor
Germany
Kanonenjagdpanzer 105
Rheinmetall Panzerwagen
* Gun dispersion due to movement of the Rheinmetall Panzerwagen chassis has been reduced by 22%
* Gun dispersion from turning the chassis of the Rheinmetall Panzerwagen has been reduced by 22%
* Dispersion of the 105 mm Kanone gun when rotating the turret has been reduced by 17%
* The reload time of the 105 mm Kanone gun has been changed from 10 sec. up to 9 sec.
* Aiming time for the 105 mm Kanone gun has been changed from 1.9 sec. up to 1.6 sec.
* Damage dealt by projectile Exp. APDS of 105 mm Kanone gun, changed from 360 to 320
* Damage dealt by projectile Exp. HE gun 105 mm Kanone, changed from 440 to 420
* Damage dealt by projectile Exp. HEAT of the 105 mm Kanone gun, changed from 360 to 320
* Ammunition increased from 30 to 35 shells
China
Type 59
* Gun dispersion due to movement of the Type 59 chassis has been reduced by 22%
* Gun dispersion from turning the Type 59 chassis has been reduced by 22%
* Dispersion of the 100 mm Type 59 gun when rotating the turret has been reduced by 25%
* Aiming time for the 100 mm Type 59 gun has been changed from 2.9 sec. up to 2.3 sec.
T-34-3
* Aiming time for the 122 mm D-25TA gun has been changed from 3.4 sec. up to 2.9 sec.
* The rear declination angle of the 122 mm D-25TA gun has been changed from 0 degrees to -4 degrees
* Reinforced hull and turret armor
59-Patton
* The armor penetration of the AP M318 projectile for the 90 mm Gun M41 gun has been changed from 190 mm to 212 mm
WZ-132-1
* Ammunition increased from 36 to 40 shells
USSR
Added machine for testing by supertesters:
M4A2 Sherman Loza
T-100 LT
* The reload time of the 100 mm T-100 gun has been changed from 8.4 sec. up to 7.8 sec.
* Ammunition increased from 38 to 43 shells USA
Added equipment:
T71 CMCD
M48A5 Patton (new model replacing M48A1 Patton) XM551 Sheridan
* Damage dealt by projectile Exp. APDS of the 105 mm Lightweight Gun, changed from 360 to 390
* Damage dealt by projectile Exp. HE 105 mm Lightweight Gun, changed from 440 to 480
* Damage dealt by projectile Exp. HEAT of the 105 mm Lightweight Gun, changed from 360 to 390
* The ammunition capacity of the 105 mm Lightweight Gun in the AR/AAV XM551 Sheridan turret has been increased from 37 to 42M41 Walker Bulldog
* Removed the 76 mm Gun T91E5 gun with 60 ammunition from the M41 turret
* Removed the 76 mm Gun T91E5 gun with 72 ammunition from the M41A1 turret
* Removed the HVAP-DS-T M331A2 projectile for the 76 mm Gun T91E5 gun
* Removed the HE M352 shell for the 76 mm Gun T91E5 gun
* Removed the HEAT-T M496 projectile for the 76 mm Gun T91E5 gun France Bat.-Châtillon 155 55
* Bat.-Châtillon 155 55 weight changed from 46.33 tons to 33.99 tons.
* Load capacity of the Batignolles-Châtillon chassis is 155 mle. 55 changed from 47000 kg. up to 35000 kg.
* Load capacity of the Batignolles-Châtillon chassis is 155 mle. 56 changed from 50000 kg. up to 38000 kg.
* SOFAM 12 GS/A engine power has been changed from 810 hp. up to 630 hp
* SOFAM 12 GS engine power changed from 770 hp. up to 600 hp
* Weakened hull and turret armor
AMX 13 105
* Damage dealt by OCC-105 D. 1504 projectile changed from 360 to 390
* Damage caused by the OE-105-Mle projectile. 60 D. 1504, changed from 440 to 480
* Damage dealt by the OFL-105 D. 1504 projectile has been changed from 360 to 390
* Ammunition increased from 30 to 33 shells
Japan
STB-1
* increased turret armor
Update 9.20 is entering general testing. You will find battles in the “30 vs 30” format, Chinese tank destroyers and vehicle rebalancing - about it, and soon you will find other materials about the changes in version 9.20.
In the meantime, here’s all the latest and most interesting things regarding ranked battles. Read and don’t forget to share your opinions in a special topic on the forum. This will help us configure the update in more detail.
The first beta season of ranked battles recently ended. We have analyzed all your feedback and want to make changes that should improve the second beta season game process. These are the ones we will test as part of the general test of update 9.20.
One of the most discussed topics on the forum concerned the simplicity of the mode. The basic mechanics of matching players of equal skill worked, but reaching rank five was not a real challenge for experienced tankers.
We tried to fix this by changing the mechanics of obtaining chevrons and ranks. The number of ranks will remain the same, but the number of chevrons required to achieve ranks will change. The distance between ranks will be as follows: 1-3-5-7-9 chevrons. To achieve the first rank you will need only one chevron, and as many as nine will be needed to move from the fourth to the fifth rank.
In addition, the mechanics of vehicle ranks will change. In the second beta season, any rank will cost 5 chevrons.
The mechanics of obtaining chevrons will also change. The 10 best players in terms of experience earn a chevron on the winning team. The remaining 5 winning players, as well as the top 5 players of the losing team, do not earn a chevron. Finally, the remaining 10 players of the losing team lose their chevron.
In this way, we want to push players to interact: despite personal results in ranked battles, victory remains a team achievement. That is why we have expanded the list of players who do not lose their chevron if the team loses. This means that even if the battle goes poorly and the enemy is pushing in all directions, you should not give up. You must continue to help your allies - your efforts will be rewarded.
We found several critical issues related to balance. And here's how we're going to solve them:
We will also review the mechanics of receiving rewards. From now on, you will no longer have to wait until the end of the season to receive the bulk of the bonds you earn. The value of the rewards will also increase.
Testing of the second beta season of ranked battles will take place during the general test of update 9.20. Join us - the next stage will last until August 9.
Your feedback on changes to the game is very important to us. Leave comments on the forum and share your opinions about ranked battles.
A full branch of tank destroyers has been added (from levels II to X, respectively):
Added machine for testing by supertesters:
Added car:
T-103 (Tier VIII tank destroyer)
Added a replacement vehicle for the AMX 50 Foch (155):
If AMX 50 Foch (155) is researched:
If the AMX 50 Foch (155) is in the Hangar:
Statistics remain on the AMX 50 Foch (155), marks are not transferred to the gun.
The first General Test of Update 9.22 is here. If you want in person
test the rebalance of USSR equipment, do you have one?
opportunity. And after testing, be sure to come back
to the forum and share your opinion.
If you missed a detailed overview of the update or want to do it again
To get acquainted with it, follow the link:
Find out details
How
take the general test?
Participation in testing
general information
Peculiarities
We also inform you that during testing
9.22 scheduled technical maintenance will be carried out on test servers
work at 7:00 (Moscow time) daily. Average duration works - 25
minutes.
List of changes in version 9.22
Improvements to the template balancer
Improvements to the appearance modification mechanism
Ranked battles
Changes in the new season:
Improvements in Fortified Area mode
In update 9.22, two will appear in the research tree
announced cars:
The announced vehicles will be presented in the research tree
with a special symbol indicating that in the coming updates
a corresponding vehicle will be added at the announcement site.
Changes in vehicle parameters
Cars added:
Cars removed:
VIII
T-54 first
sample:
T-44-100:
T-44-100M:
T-44-100 (R):
VIII T-44:
VIII SU-101:
Gun 122 mm D-25S mod. 1944 with 28 rounds of ammunition
replaced by a 122 mm D-25-SU-101 gun with 28 rounds of ammunition and
the following performance characteristics:
The performance characteristics of the shells of this weapon are as follows:
VII SU-100M1:
Equipment converted to HD quality