Passage of the game Metro Last Light. Walkthrough of the game Metro: Last Light Metro last light walkthrough root

22.12.2021 Homemade

general information

Developer: 4A Games. Publisher: Deep Silver.

The time for a complete 100% completion of the game is __ hours.

Control

Action genre standard
W, A, S, D- movement
Space- jump
ctrl- sit down
E- interaction
R- reload weapons
1,2,3 - change weapons in hands
paintwork- Fire
PKM- take aim
Special Actions
Q- use first aid kit
G(hold) - put on, take off a gas mask
G- wipe the glass of the gas mask
T- change the gas mask filter
C- throw thrown weapons
V- hit with a knife
Tab(hold) - ammo menu
R(hold) (automatic) - load army ammo (currency)
R(hold) (pump-action weapon) - pump air into the tank
M- pick up a cartridge-lighter
M(hold) - pick up a lighter and a compass
F- turn on, turn off the flashlight
N- turn on, turn off the night vision device

Karma, hero's deeds

Throughout the game, we will have the opportunity to perform various actions, obtain additional optional information, and decide the fate of people. How the game ends depends on our actions. There are two endings: conditionally "bad" and "good".

The "bad" ending will happen by itself if we play Metro: Last Light like a regular shooter, killing everything and everyone.

The "good" ending is more difficult to achieve. To get it, you need to improve the karma of the protagonist by doing good deeds or more carefully studying the game world (such actions are highlighted in the passage text with a frame). Each improvement in karma is marked by a white flash of light on the screen. You can only kill beastlike mutants. Killing people from any group reduces the accumulated positive karma. It is not necessary to do all the good deeds and save the lives of all people, the main thing is that the number of white flashes be much greater than the number of people killed.

Notes

There are special items in the Metro - notes, found throughout the game. These are the thoughts of the main character Artyom, written down on paper. They more fully reveal the plot of the game. The notes look like clerical cardboard folders "Case No. __". You can view the found notes in the pause menu (press "Esc" during the game) in the "Diary" section. There are 43 notes in total in the game. After collecting all these records, we get an achievement.

Passage of missions. Start


Metro: Last Light

We appear in the tunnel with three comrades. Suddenly, darkness begins to move out of the tunnel, and Black Monsters jump out of it. We shoot enemies, and after their death we find out that they were our comrades. Black clouded our minds with visions, and after that, suddenly, he extended his hand.


Fortunately, the previous event turned out to be just a nightmare. We are now at Station D6, occupied by the Order of the Rangers. We listen to the Khan who woke us up, after that we get out of bed.

Let's get to know management. In addition to the standard movement through the level, you can use the lighter (M key, left mouse button) and view the tablet with tasks (M key, right mouse button). The tablet also has a compass, the arrow of which points to the main current goal.

At the exit from the room, we listen to the conversation of two people (+ karma). We go forward along the corridor, listen to conversations and immerse ourselves in the atmosphere of the game. When leaving the residential area, we listen to the conversation of people playing checkers (+ karma).

We reach the armory, where they give us: a gas mask, replaceable filters for it, an orange first aid kit and army cartridges (local currency). (Military cartridges can also be used for shooting (for this, when reloading, you need to not only press, but hold down the “R” key for a couple of seconds), but it’s better not to shoot them, but rather exchange them for regular cartridges). After that, we select three weapons from five possible ones, we hang them with sights and other improvements to our liking. We check the selected weapon in practice in a nearby training shooting range.


On the second floor we get to the command center. We listen to the conversation of signalmen about the bzu in the swamp (+ karma). The leader of the Order - Melnik arranged an operational meeting, gathering all the commanders. Khan, chatting about peaceful contact with the Blacks, is ordered by Melnik to be taken into custody, and the sniper Anna and I are sent on a mission to kill the surviving Black mutant. Together with Anna we go to the elevator.

We enter the elevator. On the next floor we sit down in the monorail car.


Metro: Ray of Hope. Walkthrough

On the monorail we get to the next metro station. Turn on the flashlight ("F" key). We approach the closed door, pull the switch on the right (key "E"), we go inside. We go up the interfloor stairs into the collector, along it we go to the right to the vertical stairs up.

We put on a gas mask near the stairs (key "G"). When wearing a gas mask, the clock on the left hand starts working, it shows the time until the gas mask filter is replaced (if the filter is not changed in time, you can suffocate).


We climb the stairs to the surface. We ended up in the ruins of the Botanical Garden, where rocket weapons were used against the Blacks. We go forward, we reach the columns of the destroyed building. Here Anna climbs up to take a vantage point, and we move on.

In the clearing we meet with monsters, which are called Guardians. We need to shoot three waves of monsters, Anna helps with sniper shots.

We go further, we find a small individual of the Black. It is useless to shoot at him, just chase nm through narrow labyrinths, climb into the hole (Ctrl key) and, finally, catch up with him. Black inhabits our minds, and shows his story - salvation from the explosions that destroyed all the other Black monsters.

Passage of missions. Fascists


The clouding of the mind from the influence of the Black has passed, and here we find that during the time of unconsciousness we were captured by the soldiers of the Reich. Two soldiers of the Red Line and a civilian were caught in captivity next to us. The officer of the Reich begins to shoot the prisoners. Together with one of the soldiers, we manage to kill the Nazis and stay alive. The surviving communist is called Pavel.

We follow Pavel, go down the garbage chute to the cellars of the Reich. Below we reach a large round room. We run to the other side in the shadow of a slowly rotating fan. Next to the locked grate, we put Pavel upstairs, and then we ourselves climb the stairs.


We ended up in a huge round mine, where hundreds of prisoners languish in cages against the walls, and fascist guards patrol along the suspended paths. We slowly crawl after Pavel a little higher. Then we jump down to the path, creep up behind the soldier of the Reich. When Pavel throws down a stone and distracts the second guard, we must stun (key "E") or kill (key "V") the first one. (The choice of action affects the ending of the game. If we do not kill people, but only stun them, we will see a secret "good" ending). Take the ammo from the enemy.

Having neutralized the enemy, we pull the lever to lower the ladder. Upstairs, we unscrew the bulb from the spotlight, after which Pavel removes another sentry and turns off the light from his side. In the dark we pass along the bridge, we neutralize the soldier. At the top we climb into the green pipe.


We crawl along the pipe, we hear a conversation about how the fascist sold the captured Black merchant from the Hansa. We get out of the pipe. We get from the corpse throwing knives.

We unscrew the light bulb, wait for the next guard to enter the room, and stun him. We rise to the very top, in front of the huge gateway we press the green button for calling the guard, we hide behind the box. We stun the released guard from behind. We enter the gateway, press the lever.

Pavel throws us silenced pistol. We go through the sewers, silently eliminate the enemies, take them from them automata. There are only three patrolling soldiers, the other four are busy with their own affairs and are easily stunned from behind.

We help Pavel open the gateway - we pull the right lever on the wall.


Walkthrough Metro: Ray of Hope

We go up the escalator, at the top we see a crowd of fascists chanting to their Fuhrer. The leader of the fascists tells the crowd about the D6 base, about its supplies and plans to capture it. While the Nazis are listening to a fiery speech, we move forward through the crowd to the podium. We listen to the speech to the end (+ karma).

After some time, the Fuhrer is informed about the escape of the prisoners, and we immediately begin to run (Shift key) from the crowd into the corridor on the left. On the way, you will need to jump once. We manage to escape, but they shoot us. Pavel drags us to the trolley, together we drive to the next station.


Walkthrough Metro: Last Light

Can't get to the station. On the way, a grate comes across, Pavel takes it with a ram, as a result, our railcar breaks, but then we get further into the tunnel. We go forward, we put Pavel into the pipe, on the other side the guards grab him.

The gate on the right opens, two fascists come out in search of accomplices of the detained communist. We turn off the flashlight, hide in the corner away. When the guards examine everything and go back, we catch up with them and stun them from behind. There are more than ten fascists ahead in a small two-story location, but all of them can be stunned, not killed. To do this, we unscrew the near bulbs, and shoot at the distant bulbs from a pistol with a silencer. If the enemies do not raise the alarm, then they will be easily stunned one by one.

We rise to the second floor of the room, from there we jump into the far closed part, we neutralize three more enemies, we enter the room on the second floor. Inside the room, an out-of-shape fighter sits on a bed and immediately gives up. Don't kill him to get the "good" ending.

We pass into another room, climb into the ventilation.


Walkthrough Metro 2033: Last Light

We crawl through the ventilation, we find Pavel's cell. He is taken away to his execution, you need to hurry to save him. We get out of the ventilation in the next room.

In the first room on the table we open the box, inside we find a first aid kit and cartridges, next to it in a hanging cabinet there are a few more cartridges. We go along the corridor, we get into a large two-story room.


In the room behind the glass we see three guards, but there are many more of them. We go to the right side to the stairs to the second floor.

Achievement "A Present"

Entering the room, we go to the right corner, we hide behind the boxes. We listen to the conversation of two guards (+ karma). We learn that one of the guards has a good weapon hidden in his personal locker. We wait for the guard to answer on the radio, then go to the previous room to the locker. We go after him, after opening the locker we stun the guard, we pick up the machine gun with three improvements (+ karma).

In the central room where the guards are located, to the left of the entrance there is musical instrument (3/17)- accordion.

Prologue

For us there is only

one time is present

and only one place - the subway.

Metro: Last Light begins with a story about blacks who came from the surface to the subway. That they are very terrible and terrible, that everyone is in great trouble and danger. Who played or watched knows who the blacks are and that at the end of the game there were two endings. It all depended on how we would play the game. The main character Artyom either destroyed the black lair, or decided not to do it.

The game begins with a group of people sitting near a fire in the subway and suddenly black people attack them, and people catch glitches seeing each other as mutants and start shooting at their own.

Meanwhile, the hero Artyom, already familiar to us, wakes up from the fact that Khan wakes him up and keeps saying that he must make contact with the blacks. While we are exploring the station along the way, it turns out that Artyom was taken to the Order of Sparta and they settled in the secret bunker D6, which they had previously found. Artyom is given a weapon and he goes to Melnik, who called him.

Train to the past

Khan saw one black near the Botanical Garden and therefore Melnik gives Artyom a sniper Anna and gives the task to kill the black. Khan protests against this and says that they should not be killed, but just need to find contact with them (as I understand it doesn’t smell like a good ending from the first part and that then a missile attack on the lair was inflicted). Of course, Khan is detained, and Artyom goes with Anna to the surface in a scorched hive of blacks.

Artyom found a black cub. He recognized Artyom and was frightened and gave him his visions of the moment when rockets were flying at the hive. Artyom passed out and was taken prisoner, the black cub was put in a cage.

Enemy of my enemy

Artyom wakes up in captivity of the Nazis with other prisoners. He, along with another captured communist, manages to kill the guards. and they, together with him, make their way through the fascist camp filled with prisoners. Having reached the cabin just before the very end of the mission, you can press the lever and release all the prisoners from the cages.

Also, having overheard the conversation of two fascists, he learned that the black one was sold to merchants from the Hansa. Hansa is the ring line of the Moscow Metro Union of Trade Stations.

Reich

Artyom learned that the name of the red prisoner with whom he fled was Pavel. And they, together with him, disguised as the guards of the Reich, went into the very crowd of Nazis, but they were burned. And the two of them start to run away. Artyom catches a bullet and Pavel drags him to the trolley.

Artyom missed the black one and now he needs to get to the headquarters of the Order and report on the failed operation. He also finds out that the Nazis know that Sparta found the secret bunker D6 and they want to smoke them out and take it. Therefore, perhaps soon a war is expected.

The escape

Pavel breaks through the railing with a trolley and it overturns. They are looking for a way further, but when Pavel climbed into the sewer manhole, the Nazis took him and now Artyom alone makes his way through the Nazis.

Friend

Artyom understands that Pasha, a man whom he knows very little, helped him a lot and therefore he is not going to leave him as a prisoner of the Nazis, since death awaits him. So he goes to rescue his new friend. Arriving in time, just in time for the moment when Pasha was hanged and he barely managed to pull him out of the noose alive.

Through the darkness

Artyom freed Pasha and he promised him that he would lead him to his own. And the two of them make their way through dark tunnels teeming with spiders.

Way through the light

Having made their way to the surface through the tunnels, Artyom and Pavel go further to the Theater Station. On the way, they pass a crashed plane, in which Artyom saw a vision of how he got into the very epicenter of a nuclear strike and fell.

After that, as in the classics of the genre, there will be a flying monster - the Devil, and many mutant guardians, almost in front of the entrance to the station, where our heroes barely fight them off and the gates open, just in time for them to escape.

Theatre

Our guys got to the Theater Station, from which there was very little left to walk to the Pole, unless, of course, Pasha will lead through his - the posts of the Reds. While Pavel negotiates with his people, Artyom has time to explore the Theater Station. The station where people of art and creativity gather.

After that, Pavel offered Artyom a drink. But it turned out that he got him drunk and, together with his Red friends, took him prisoner and handed him over to his superiors. Our hero did not expect such a betrayal from his new comrade.

Betrayal

Pavel took Artyom to his superiors and he was immediately taken to the interrogation room, where they began to beat information about D6 out of him. Also, at the very beginning of the game with D6, a certain Lesnitsky disappeared. Artyom saw him among the Reds and realized that he was a spy.

Artyom was injected with the truth serum, he switched off and saw an episode from his past, when he was still very young with his friends and went to the surface and they were attacked by monsters. Then one of the Blacks helped them. He also heard a conversation about the Black and knew that Pavel could know where he was.

Artyom, as always, was lucky. The son of General Secretary Moskvin was against this red nonsense and torture, so he frees our hero and he tries to leave through the pipes. He accidentally overheard a conversation between the Secretary General and the head of the State Security, in which he learned that the Reds were planning a special operation to capture D6.

Red line

Now Artyom, realizing that he can learn about the whereabouts of Cherny and the plans of the Reds, only from his former "friend" Pavel, goes in search of him, making his way along the Red Line. Looking at the training of the Reds, Artyom understands that they are not preparing for a serious war and it will be quite difficult to recapture D6.

In hot pursuit

Artyom unexpectedly stumbles upon a man, but he was lucky - Andrey Kuznets, already familiar to us, who helped us once. Andrei promised that he would tell Melnik about what happened to Artyom and their mission, and that he continued to search for Cherny. Andrei gives our hero a home-made Regina railway trolley and he sets off further on the road on it. On the way you will meet a train, you need to push it forward with a railcar. we also pierce the passages with a trolley.

Bandits

Pavel's group is moving to Tretyakovskaya, aka Venice, a few hours ahead. While chasing through the tunnels, Artyom suddenly runs into a group of refugees from the Red Line. All the men who could fight moved forward and they were all shot there. The refugees left only a few men, and mostly women and children. And now you can’t go forward there is danger, and behind the Reds who will shoot them. Moving on, Artem runs into bandits, who shot everyone.

dark waters

Artyom, along with a fisherman, makes his way on a ferry through the subway tunnels through a bunch of mutant shrimp, which, as the fisherman puts it, the local fish is very good with beer.

Venice

Having reached Venice with a fisherman, a large den of thieves. Artyom learns from the locals that two Reds have recently arrived at the station. And he is sure that one of them is Pavel. He must catch up with him no matter what. He has two missions connected with Pavel: Find the Black, and find out about the plans of the Reds associated with D6 and the Order.

Finding Pavel in a brothel, he followed him to the warehouse and grabbed him there. Pavel told that Cherny at the October station and the Reds were experimenting with him and his abilities. But Paul managed to escape. And Artyom goes to the surface in the swamps to get to the base of the Order and meet with his own.

Continuation of the passage of Metro Last Light

Walkthrough of the game Metro Last Light - Introduction

According to the description of the game Metro Last Light, the action in it takes place in 2034. The original Metro 2033 game ended with a missile attack on the Black's lair. Blacks, as you remember, are probably the most terrible mutants in post-apocalyptic Moscow. The metropolitan metro has become a real home for all the people who managed to survive after the bombs fell, but its inhabitants destroy this house with constant war and skirmishes of various groups that can destroy people much earlier than the mutants living on the surface can do it. For some unknown reason, people make the same mistakes every time.

The main character in the game is Artyom, which means that somehow he nevertheless descended from the tower of the Ostankino television center, although during the ascent, as we remember, the stairways collapsed.

At the beginning of Metro Last Light, all you need to do is deal with the monsters that attacked from the dark tunnel. Here you are actually shown what effect Blacks have on a person - they are able to cause visions. Comrades after a few seconds begin to mercilessly kill each other. Artyom is given a choice - to shoot at those who succumbed to hallucinations, or to do nothing. In the second option, a special script will work.

Passage of game Metro Last Light - Sparta

The real game begins in this part - the Order of the Rangers managed to take over the old military warehouse D6. Khan wakes up Artyom, believing that the Blacks have tried to make contact with him. Ulman sees him out, and we will see these heroes a little later. Artyom finally became a member of the Order of the Rangers, where he had been striving for so long.

Now you can get a tablet with tasks and a lighter (key [M]). The green arrow shows the direction to the target - for now you don't need it, but it's better to remember for the future. You have nowhere to rush yet, so you can safely listen to people's conversations, immerse yourself in the atmosphere of the game world, and also find out a lot about it.

In the armory, you (Artem) will be given the initial equipment, which consists of a gas mask, 2 filters, a first aid kit and a couple of cartridges, which in this world play the role of hard currency. You should remember that when you hold down the [R] key, it is these cartridges that will be loaded, so press quickly so as not to accidentally lose such value. By pressing [TAB] you can view the contents of your backpack.

Now you need to decide on a weapon. At the same time, Artyom can transfer a maximum of 3 units. You can opt for the most powerful RPK machine gun. For example, you take an RPK, a valve and a killer, add a red dot sight to each of them and hang an elongated barrel on the shotgun. You can test the selected weapon in the shooting range. The first dummy needs to be shot in the chest, and the second is armored, so only shoot in the head. If you are not satisfied with the results, you can change the equipment you have chosen for another.

Well, the weapons are selected and you can hit the road. We pass through the kitchen and at the exit Khan is waiting for us along with Ulman. The gates of the station open, behind which an unusual elevator is visible, moving in a spiral inside a huge well. At the top of the well is the entrance to the command center. Melnik decided to hold a meeting in which all the commanders of the detachments participate. You need to follow Khan, who is constantly talking about the Blacks. Khan's desire to find a common language with Miller is not approved by the latter, so he orders him to be taken into custody. And he will send you to look for the Black who managed to survive, along with Anna, who is actually his daughter - she must kill the monster. If you wait a bit, you will find out that Lesnitsky, about whom you have heard so much, was sent by opponents, stole a container from the laboratory and disappeared. After that, you and Anna go down in the freight elevator to the station where the monorail train will be served.

Walkthrough of the game Metro Last Light - Ashes

Finally, the monorail arrives at the station, however, until the lights are turned on, you will have to use a flashlight (key [F]). After that, pull the switch to open the door. Go up the stairs leading to the sewer, which is full of cobwebs, rats and all sorts of vegetation. You will meet a lone mutant who will run ahead through the tunnel, but your desire and excellent reaction will allow you to shoot him.

You find a ladder leading to the surface, now put on a gas mask (button [G]). Don't forget to determine how long one filter will last you by looking at the clock on your left hand. When you exit to the surface, a sad view of the ruins of the botanical garden, glare puddles, piles of scrap metal and a lying Ferris wheel will open before your eyes. Soon Anna will leave you so that you can discover the Black on your own. However, for now, you only meet ordinary Guardians, of which there are 3 packs. Your partner at this moment is already at the gate formed by the ruins and is covering you. In the passage you will meet a little Black, who is so fast that you can’t shoot him, so you have to chase him. Despite all your attempts and efforts, the cub does not receive any damage from the shots. However, you will manage to grab him, but Black penetrates your mind, after which you will find out that this kid managed to escape from the explosion that killed all his relatives.

Walkthrough of the game Metro Last Light - Pavel

You come to your senses after being already captured by the stalkers of the Reich. They also caught a little Black and two unknown Reds. The Reich is fighting the Communists, but not your Order, but despite this, you, along with other "booty" are taken to a concentration camp, where they are kept in the toilet with other prisoners. One of the Red scouts is killed, and with another, named Pavel, you will have to fight the Nazis.

You cannot exit through the door, so you will have to use the garbage chute. Down below, a sewer opens up in front of you, in which there are a lot of corpses, but these are still “flowers” ​​- then you see a well with hangmen, and above there are cages in which people are imprisoned here only because they were born with some anomalies. You need to follow Pavel to the bars and stay in the shadows. With her, you seat your new friend, after which he lowers a ladder for you, along which you will also climb up. Now sneak, crouching to the ground, and stop on command. Climb up, get to the right officer and kill him, or you can stun him, then pull the lever - a ladder will go down.

And now the prisoners sitting in the cells will tell you what to do. Upstairs, you need to unscrew the bulb from the spotlight, Pavel stands on the other side, turns off the light and leaves. You can walk along the no longer illuminated bridge. After that, you will meet another fascist, and then a ladder. Now you have to crawl along a narrow, not quite clean pipe. Below you will hear a conversation between two fascists, one of whom confesses that he saw his son in Chernoy, so he did not kill him and sold him to a merchant from the Hansa. On the other side you will see a corpse - do not pass by, but pull out 3 throwing knives from it, they will then come in handy when you need a silent weapon. Now you need to get back to the cells, climb up the stairs and press the signal button, after which the gateway will open and a sentry will come out of it. You can deal with him yourself, or hide and wait for Pavel to do it. After that, go inside and pull the lever to close the gateway.

At this point, Pavel will throw you a pistol with a silencer. It will make it easier for you to deal with patrolmen in the sewers. By the way, you can take a couple of machine guns from them, because they won’t be useful in the world of shadows anyway, but you will come in handy. There is also a lever that opens the cells, it is located on the panel near the window. Now help Pavel open the gateway, for which you need to pull the lever on the wall.

Walkthrough of the game Metro Last Light - Reich

If you thought that this was the end of the escape from the Reich, you were mistaken - everything continues. Now you will see the scene that was shown in the very first videos before the release of Metro Last Light. The Sturmbannfuehrer tells the soldiers of the Reich about the military base D6, which has enough food, weapons and medicines, and which is held by Sparta ... Towards the end of the story, a fascist appears who tells that two prisoners managed to escape. Your comrade fires into the air, after which you rush at full speed. You will be shot, but do not be afraid, Pavel will not leave you in trouble and will drag you to the trolley, and there is no wound at all - a bullet hit your bulletproof vest.

Passage of the game Metro Last Light - Breakup

Your trip with Pavel does not last long. Almost immediately, the rails lead to a dead end, and the only way is to exit through the pipe, but Pavel, who climbed into it, was grabbed by the guards. The gates open and 2 fascists go in search of you, whom you can bypass, stun, or kill. You need to go through the gate to sector D3, which you can go through without even killing anyone. The main thing here is to unscrew the light bulbs in time and stun all the hesitant patrolmen. After that, make your way upstairs and go to the guardroom. Behind the door you will surprise the fascist who will surrender to you - if you want to see Metro Last Light good ending, leave him alive. Then, your further path lies through a technical channel, which is teeming with spiders, the size of a large palm.

Walkthrough of the game Metro Last Light - Camp

In the camp, you will find that Pavel was badly beaten and is currently being led to execution - try to save him. At the exit of the tunnel you will find another room full of fascists. You need to climb the stairs, go around them and go down the other side. Behind the door you will find a freezer full of animal carcasses. After it, an impromptu greenhouse with plants in baths will open to your eyes. The lamps that light you a safe path through the center of the greenhouse can be turned off using the shield located on the left. On the other side, you will see a descent into the ventilation, from where you need to reach the commander, pull back the lever, which opens a new passage. You can complete this path silently, after which you jump off the bridge, neutralize the stretch and climb the stairs, then crawl through a narrow gap in the wall. Here begins the execution of Paul - kill the executioners and cut the rope.

Walkthrough of the game Metro Last Light - Torch

In order to pursue Artyom and Pavel in the tunnel, the Reich soldiers turned off the light. It turns out that there are huge spiders up ahead that hide in the light, so you will have to use a flashlight. You can pump it up with kinetic energy, as it was in the first part of the game - to do this, you need to press [F] and click the left mouse button until the arrow starts to go off scale. Then you need to raise the grate in order to go down into the tunnel below. The lighter will help burn the web blocking the path. The discovered elevator is not really a way to the exit, but a banal bait that leads straight to the lair of huge spiders, similar in size to a dog. When the spiders almost completely cover the walls of the elevator, you will have to come up and light them with a flashlight (its light is deadly for them). The elevator goes up, where another spider is waiting for you, behind which there is already a bridge. You will make the first jump easily, but then the gap is already too big. In addition to everything, spiders are getting closer to you. Help Pavel pull out a pipe from the wreckage, which can be used as a pole for jumping - from a certain distance, press the [E] key.

After that, you and Pavel climb into the train and go down the other side - in the distance you will see a collapse from which a ray of light breaks through. Spiders will not be able to approach him. Pavel manages to find a torch and set it on fire - it is better to stay as close to the fire as possible so as not to become a dinner of spiders. The exit from the bunker will open a little further. Pavel will send you alone in search of an electrical panel (and he didn’t even give a torch). Turn on the light and the door opens on its own.

Walkthrough of the game Metro Last Light - Echoes

In the discovered basement, you will see that the stalkers decided to stop here, you need to take the gas mask found by Pavel. Behind the basement door, an exit to the surface will open. Before your eyes will open a view with a huge collapsed nose straight into the entrance to the station "Teatralnaya" passenger plane. The weather on this part of the surface is more unpredictable than in the tropics - now the sun is shining, and a second later it starts torrential rain. In the underground passage you will come across a gas mask with intact glasses and a filter, do not forget to pick it up. In the service room, the double-barreled gun is guarded by a hidden animal, and at the exit from the passage you will find a whole flock of guards running through - squat down and do not move and go unnoticed. If we take into account the very strong wind, then, most likely, a serious storm is approaching, from which the animals flee.

Now your path lies through a crashed passenger plane, inside which both you and Paul will begin to have visions. You will even see the pilots of the aircraft at the moment when the nuclear apocalypse began, and the moment the liner crashed. Pavel is so much in the power of visions that he even took off his gas mask and began to suffocate from fictitious smoke. By the time you get off the plane, the sun will already be setting (so long you've been there). For no reason at all, the Demon will grab you - don't worry, he will let you go immediately after Pavel's automatic burst. When you turn the corner, be prepared to meet the guards who are already waiting for you. Here it is better to stick to Pavel, who will lead us to the entrance to the station. First climb through the window, and then go down the escalator.

Walkthrough of the game Metro Last Light - Big

So you ended up at the first station of the Reds. at the same time, a train with refugees approached the platform, who decided to escape here from the Reich, where they were considered mutants (this conclusion can be drawn from conversations). While your friend is trying to arrange for you to be let through the red metro line to the policy, you have time to inspect the Teatralnaya station. It is the most "cultural" stations. Probably, when the apocalypse came, it was here that representatives of the art world and connoisseurs of beauty were concentrated. You will see one of this cultured fraternity - the theater critic - begging in the aisle. Put the cartridge in its box - you will see a "good" ending. There is even an underground theater at this station, which even has a tout. A man walks around a bar where militia soldiers drink and where a juggler entertains kids in every possible way.

Then you will get to the market, where you can buy ammunition and weapons. And just behind the market, you will find the entrance to the New Bolshoi Theater - on the right side there is a line for tickets, and on the left - the entrance to the theater hall. At this time, Pavel comes up to you, who will take you to the Bolshoi Theater for free. On the stage, the girls are dancing the cancan, you can sit down and watch the rest of the numbers - the performance of the four-legged and tailed actor, who almost attacked the audience, because he was tired of endlessly jumping in front of the audience. Then the accordionist will perform with half-naked girls in backup dancers, then the guitarist - in the end, you understand that the poor critic was right that this cannot be called a theater.

The passage you saw leads to the "fabulous" world of theatrical backstage, where cancan dancers rest, you can spy on two bathing young ladies. In a restaurant, your friend invites you to have another drink, which, of course, you will not refuse. After that, you will soon fall on the table completely unconscious. So drink after that with the Reds ...

Passage of the game Metro Last Light - Korbut

In general, we got out of the fire and into the frying pan - from the Nazis to the Communists. Now you are taken as a prisoner through the base of the RED camp, where you notice that there are more soldiers here than your Order, they are busy training or waiting for orders. Pavel Morozov (a talking character, isn't it) will hand you over to General Korbut, next to whom you will find a traitor of the Lesnitsky Order who recognized you.

After that, get ready - an interrogation awaits you, where you will be carefully “interrogated” (that is, swept away) by the Secretary General of the Central Committee of the KMP Moskvin himself, whose mustache immediately resembles Hitler. However, you are not a very talkative person, so beating does not give any results. Now you will be injected with a “truth serum” that causes visions. In them, you will remember the first exit to the surface at the Botanichesky Sad metro station, when one of the Blacks saves a baby from ferocious guards, while at the same time getting a passage to the metro, where later his comrades-in-arms deal with thousands of people.

You, of course, should be executed, but so far this has not happened. A boy named Lenya, who is the son of the General Secretary, who does not want to repeat the bloody mistakes of his father, lets you go free. For the boy, this gesture is another way to somehow interfere with the plans of his father, and for you - a chance to save a life. Lenya shows you the exit from the cell, which is located in the ventilation pipe. Here you will be able to hear part of the conversation between Moskvin and Korbut - the general promises the secretary general a "bloodless" solution to the problem, but then orders his squad to destroy some objects, having previously removed the insignia.

Passage of the game Metro Last Light - Revolution

Pavel was told where the Black Cub lives and given the task to find him, so you need to go after him. However, for now, you are still on the Red Line. You will have to put on a heavy helmet, decorated with traces of bullets that never managed to penetrate it. As is often the case in games, despite the interrogation, your weapons were not taken away, so your ammunition is safe and sound, but look in the closet. There you can take a double-barreled shotgun with a silencer. You have to overcome 3 Reds, go down the stairs and go out the door.

Behind the door you will find a hangar with an armored train. Turn off the light, stun the soldiers one by one. Based on the conversations, it can be concluded that the Reds actually like to do things just for the sake of appearance and are notorious quitters. You have to go around the hangar, moving through those places that are not lit, wait for the loaders to leave and make your way to the door.

You will find yourself in another room with soldiers, but do not rush to shoot - you can just sneak behind them in the dark in the same way. You make your way to the stairs, go up, find the lever in the caretaker's cabin, press it, go back and make your way through the blades of the stopped fan.

Then go downstairs, reach another door, remembering to stay in the shadows. The gateway opens, from where sentries come out. You can hide behind the barrels and wait it out, then walk past. After numerous bonfires, a tunnel will open, which is full of cobwebs. And at the end of the path you will meet with an armored man with a machine gun.

Walkthrough of the game Metro Last Light - Regina

This terrible armored man will be your old friend Andrey Kuznetsov. She will feed you and put you on the Regina armored train. In fact, this armored train is more like a crude fake of some kind of sports car that stands on rails. You need to manage it, like any car in other games. The engine starts when [Space] is pressed. In addition, you get the opportunity to shoot from your own weapons while moving, exit and inspect tunnels, for example, a room with a corpse, a spider lair. However, your trip will end before the lock, which you will not be able to open due to lack of power. So get ready to wander around another spider nest in search of an electrical panel.

Now you can return to your armored train, open the airlock and move on. The ceiling collapsed here, so the air in the tunnel is contaminated - wear a gas mask. Spiders are being replaced by new monsters that are no longer afraid of the light. When your armored train hits another train, it will push it, however, due to the decrease in speed, the monsters will catch up with you and will be able to attack - all that remains is to shoot back. Finally, the extra car has switched to another track - move the arrow so that your Regina goes where it needs to go. But the path, probably, was not in vain boarded up, as soon as possible - your armored car on rails accelerates to incredible speed and eventually rolls over.

Walkthrough of the game Metro Last Light - Bandits

It is not clear how, but despite the fact that you fell out of the seat, the armored train still remained on the rails. Now, in order to see the "good" ending, you will need to go back, where you will find a corpse and a shotgun lying next to it. Now you can move on. Behind the barricades you will see a caravan of refugees who have decided to leave the Red Line. The soldiers who guarded them most likely died in front, so you need to single-handedly deal with the bandits who have already killed a dozen soldiers. To save the first girl, you need to run to her and deal with the kidnappers. Now run back and deal with the bandits to clear the path. Then you need to free the bound prisoner so that he can drive the railcar away. Return for "Regina" and drive on. Before you open the gateway, you will have to resist another ambush of bandits, and the third group is already guarding the arrow. Having dealt with the bandits, you can switch it and drive to the desired path. However, you can also visit the dead end, where you will find a handcar with corpses. However, the right turn is preparing another “feat” for you - the bandits have captured a woman with children and keep them locked in a room that can be reached through a circle from the corridors, but this must be done very quickly, otherwise the bandits can kill the woman. As a result, the armored railcar will fail and the trip will end - you will have to go through the cars located on the left, behind which there will be a sunken station. Pull the string - call the boat to Venice, but the ringing of the bell will attract a pack of monsters who have gathered for dinner. You need to hold out until the boat arrives.

Walkthrough Metro Last Light - Dark Waters

Saves you a local fisherman, whose name is Uncle Fedya. You will notice fish on the tracks and you will certainly want to know where it came from here, deciding to buy up. However, bathing will not give an answer to this question, and it is better not to repeat the experiment - duck down when the logs pass too low. Then you will see incomprehensible mutants, whom Fedor calls "shrimp". Of course, they look like them, only their size from a good boar cannot but confuse. Even if you decide not to start a fight, they still decide to attack the boat and try to capsize it. To prevent this, it is necessary to shoot at those who try to get into the boat. As a result, the fisherman will throw a full box of dynamite, which will raise a high wave - good fishing in dark waters.

Walkthrough of the game Metro Last Light - Venice

You, along with Uncle Fedya, make your way through the bars and get to Venice. At first glance, all its inhabitants are busy only with the fact that they are constantly catching fish, but then everything becomes much more interesting. You can knock on the door, but no one will open it for you, you can give alms, just don’t try to steal - you will ruin your reputation. From the chatter of local bandits, you will learn that the circus of freaks at the October station has replenished with another inhabitant. Perhaps this is the Black we are looking for? At the market, you can sell and buy weapons and other equipment, and there is a shooting range nearby, in which rats act as targets. If you have a shotgun, then it will be very easy to win. After winning three times, you will receive a teddy bear as a reward, which was “lost” by the baby standing with his mother near the shooting range and crying. Give him a toy and improve your karma.

Rumor has it that two Reds went to a brothel, so you'll have to visit it. In the end, you really will find there that Pavel and another "commie" ordered a private dance there. You manage to eavesdrop on their conversation, from which it becomes known that Korbut gave the order to deliver a certain virus to the Oktyabrskaya station. You can’t find out anything more and you can, of course, order a dancer for yourself, but you still need to catch up with these two Reds.

The Communists have disappeared behind the door where their disguised comrades live. One heads for the door, one for the fuses you cut, and one with his back to the lamp. A suspicious suitcase was carried to the station, which was locked. You need to go to the door behind which Pavel is standing. You will fight with him and be able to win, after which the former comrade will tell you the story that Black is at this station. However, Pavel still manages to slip away at the moment when a comrade you know appears from behind the door, who offered to shoot the bandits at the very beginning of the mission, and was refused by the head of the Station. He will show you the way to the surface. Don't forget to put on the hazmat suit first, which you can find in the closet located to the right of the stairs.

Metro Last Light Walkthrough - Sunset

Finally, the briefing is over, and you are left alone with a radioactive swamp, teeming with leeches and unknown creatures, "dressed" in a powerful shell. Examine the trucks - in one of the trailers there are incendiary bombs that perfectly cope with the swamp inhabitants. However, do not hesitate, because the supply of filters for a gas mask, unfortunately, is not eternal, and the capital's sky is full of Demons. In one of the garages you will find a new machine gun - Kalash 2012. Move better on solid ground, and in those places where red flags are visible.

In order to find fuel, you will have to visit a crashed plane, which you can get into using a hole in the roof, after climbing onto its wing, and in a garage located on the opposite side, not far from the border of the map. In both of these places, you need to check the canisters - when you find a full one, a huge monster will appear outside, which you cannot kill yet, so just move on. Get to the ferry station, for which you needed fuel. The activation of the launch will have to be done twice - at first you are simply attacked by "shrimp", but after the second attempt - the same green monster, although the Demon has already turned its attention to it, so do not worry too much. After that, your raft will finally arrive and you will be able to get across the swamp.

Walkthrough of the game Metro Last Light - Night

The coming night in the post-apocalyptic world is full of all sorts of horrors. You have yet to reach the church. In addition to the big green monster that will appear and disappear, there are not so tenacious small land creatures here. Follow the flags that will lead you to the shopping center building. Here everything reminds of a beauty salon, a cafe, a shop that once existed. On the second floor, you can see the exit through a broken window, illuminated by a spotlight beam. You will hear the voice of your partner Anna from the loudspeaker. I wonder how she got here?

Behind it, you can also see the road to the church through the ruins. Before you had time to walk along the log, a nasty tenacious creature jumped out of the water, in order to kill which you would have to resort to the help of half a dozen trunks. Now you can safely move to the church on a log.

Walkthrough of the game Metro Last Light - Catacombs

A place was assigned for you in the very corner of the church, but before you had time to fall asleep, Anna woke you up, apologizing for allowing the enemy to take you prisoner. You are talking peacefully with your partner, as someone knocked on the door of the church. An explosion, everyone who is not killed is stunned - it was Lesnitsky who came with his Red comrades to the outpost of the Order of the Rangers. You have time to notice how they grabbed Anna, and you yourself pass out.

Finally, we woke up, but the Reds were gone. The exit from the church is littered, but the catacombs are open. On the floor you will find an audio recording from which it is known that Anna was taken to the Oktyabrskaya. A long and winding road awaits us, but there is nothing to do, we have to go there. The descent will take place in the old cage and very slowly, but a flock of vile creatures will soon try to attack you - you need to aim at their nose. Despite the fact that the crate has finally fallen, it is not yet at the very bottom, so you will have to go down there through a tunnel that resembles an abandoned mine. Ahead you see how monsters run one after another - do not touch them and improve your karma. A small waterfall hides an ambush of guards arranged for you. To open the gate, you must rotate the wheel while holding the [E] key. behind them you will find a beautiful cave with numerous streams, in the center of which there is an incomprehensible small building. You go down the elevator, after which you jump off - and you find yourself visiting the next monsters, the company of which was replenished with mutant bats attacking with ultrasound. After another group, activate the lever, which will launch water into the elevator mechanism. It goes down and you can ride it up.

There is a bridge here, which is not distinguished by its strength. But what to do, you have to go. True, as soon as a huge monster joins your company, the bridge will collapse and together with the monster you will fall down. This large gorilla-like creature is not yet successful, but you can make it ram the columns, although nothing will collapse, the monster will soon make a hole in the wall that leads into the tunnel, after which a mortal battle will occur. After you kill the monster, the walls of the cave will not be able to withstand the onslaught of water, which will carry you along.

Walkthrough of the game Metro Last Light - Infection

Obviously, wandering through the cave passages is coming to an end, from above you hear Anna's heavy breathing. Climbing the stairs, you can get into the ventilation, from which you will see how Anna is being led somewhere. Next, you can see how the communists shoot civilians who have contracted the infection. When you go down, you will hear part of the conversation, from which it becomes known that the Reds do not know that their comrades are to blame for the infection, but they suspect that something is wrong here. True, it is more useful to kill them before they kill one of the civilians, who said that the Red soldiers appeared on Oktyabrskaya two days before the epidemic with flamethrowers, and suggested that it was they who launched the virus. On the table, do not forget to grab a night vision device. A trail of corpses leads you along the rails.

You will learn that the Reds have captured the station. You have to get close to the door with the inscription "Do not enter", after which the infected territory begins. This is where the Reds burn bodies and buildings. You have to crawl through a narrow tunnel, at the other end of which everything is engulfed in flames, including a huge library within the metro. Now get close to the red door that leads to the border of the station. On the other side, you will see escalators, Lesnitsky and Anya with a knife to their throats. Lesnitsky will order you to take off the gas mask, and eventually run away, and you, together with Anna, having gathered all your strength, must get to the Hansa, where you will be put on gas masks, saving your lives for a while, because it is not known whether you were infected or not.

Walkthrough of the game Metro Last Light - Quarantine

This chapter begins with a juicy scene. Anna decided to give herself to Artyom, not yet knowing that their lives were not in danger. Later, you will find out that you are not infected, but your girlfriend still needs to heal the wound, and you leave the quarantine zone alone. There are civilians who escaped from the Oktyabrskaya station. For most of them, fortune did not smile so widely, and, most likely, they still did not have long. In the purification chamber, we manage to eavesdrop on a conversation between a doctor and a soldier who believes that this epidemic was caused by nothing more than a bacteriological weapon that kills the maximum number of people in a short time, after which it becomes completely harmless, which ultimately allows the cleared territory to be repopulated. You, unlike other refugees, are passed through a checkpoint, everyone at the station is wearing gas masks. Here you will meet Khan, together with whom you will get to the platform, on which there are also other rangers who helped Hansa survive.

Walkthrough Metro Last Light - Khan

Khan still leads half-mad conversations about the need to find and save the little Cherny, calling him, for unknown reasons, "the last angel." You go with him to the Interlinear - this is a labyrinth that almost no one uses. While Khan holds the lever, you pass between the blades of huge fans. You just have to follow Khan until a pack of guards appears. Use a flashlight or night vision goggle to see farther. Now burn the web, behind which is hidden a rotten grate that hides the entrance to a half-flooded tunnel.

To say that this place seems strange is an understatement. Quite unexpectedly, there is a phone call, and such an old telephone, and you hear the voice of Artyom's mother. Now everything is clear - this is another portion of visions and glitches. True, in this place you manage to run just by leaps and bounds, despite the fact that the water is knee-deep. Khan mutters something about fate and human life, about the fact that this River will take you to the little Black. And indeed, as soon as you find yourself in a funnel, a drain will occur, sucking in and taking away no one knows where.

You will find yourself at the top of the Ostankino TV tower, just at the moment when Artyom sends rockets to the Cherny's lair. When Khan jumps down, you need to approach the second Artyom. Now a new attraction begins - the pursuit of the little Black in the ruins of his house (the beginning of this game). Another vision is of a cub chasing a freak circus ride on fire.

Finally, your visions end and you and Khan return to reality. Then on the radio you will hear a warning for the 13th post about a possible attack from the communists. Get on the railcar with Khan and catch up with the train.

Walkthrough of the game Metro Last Light - Pursuit

The Hansa train carrying Chernoy is being pursued not only by rangers, but also by the communists, so at the very beginning of the chase you have to deal with the crews of a couple of handcars - in order to do this as quickly as possible, use headshots. After that, it turns out that, in an incomprehensible way, the Reds have already occupied the train itself. You head to the last car, carry out a sweep there, then deal with the entire port side. Now you will have to jump from the trolley to the train alone, head to the head car, shooting down the suddenly appearing Reds along the way. do not forget - wooden boxes are well shot through. Behind these cars you will see cages in which only one creature lives - the little Black we are looking for.

In front of your train, another train explodes, yours stops, the cub flies out of the cage and manages to grab your hand. Visions again: the first exit of their subway at the Botanical Garden station. Now I remember the face of my mother Artem, Cherny are really trying to establish contact with you. Now the cub is losing strength and you will have to carry it.

Passage of game Metro Last Light - Crossing

You manage to carry the baby out of the blazing train to the surface. Now the telepathic connection between you has been finally established - you can hear the thoughts of the Black, which, however, will soon disappear somewhere, and you will be able to walk on the surface. Climb down and continue down the trench. The number of monsters exceeds a couple of dozen, but, to our joy, they attack not simultaneously, but one by one. "Child" changes your vision to heat vision, but this will not last long. You will again notice him near the river. You have to walk on the ice - be on the lookout, a hungry monster will jump out from under it. The cub, unashamedly, continues to study your thoughts and memories. Under the bridge you will find the body of a demon, which will allow you to make your karma a little better, here you will also find a note. Then you can get inside the bridge.

Little Black put on children's clothes, many skeletons are found in the cars. Out of the blue, it becomes known that the demons have such power that they are able to throw a huge wagon into the river. You manage to fall into the water earlier, thanks to which you will survive by climbing onto the ice. However, be careful - you should never fall into the water again - there are fish that can eat you whole. Run across the ice straight to the stuck ship, from which you can cross over to several wagons that have fallen into the river. On them, and get to the sushi. Now go back inside the bridge.

Walkthrough of the game Metro Last Light - Bridge

Almost at the very beginning of the bridge you find a rifle, at the top the kid will again demonstrate the abilities of his vision. Red monsters are evil. You have to move around the post, shooting monsters. However, you can safely go past the second group of creatures along the paths on the left - they will not notice you, and at the top of the escalator you will not be able to avoid the battle. In the closet you will see a staircase that leads somewhere upstairs. Previously, a detachment of stalkers was located here, but they were all killed. Get ready to face the mutant bats. Finally, you will find a cable with which you can overcome about half of the bridge, until the Demon breaks it. However, although you did not expect this, the Black cub will come to the rescue and will distract this monster from you. Then you will meet him again in the car.

Walkthrough of the game Metro Last Light - Depot

In the depot, everything shudders from thunder peals, pouring rain whips over rusty trains, and the sky above you is as black as at night. The baby manages to notice people first, probably with the help of special vision. He says that these people are not actually evil, although they are very afraid of being attacked. These are the rangers who have occupied the hangar with whom you can trade.

After making your way upstairs and meeting with Cherny, you manage to find out that there are a lot of hostile people in the Depot - these are red communists. Behind them you can see the door that leads to the stairs, where the kid will give you the filter for the gas mask he discovered, after which he will be able to open the locked door, behind which you will find another squad - it will be easier with him than with the previous one. And behind the second detachment is the third, whose goal is to catch the little Cherny, who turned out to be the last survivor. They don’t need you alive, though there are already legends about you, as about someone who can single-handedly deal with a whole detachment - don’t upset your “comrades” and prove your glory. Behind them, right outside the door, a detachment of black and red is waiting for you, who are afraid of you, but still want to kill you.

We dealt with them and behind the next door we meet Lesnitsky with a knife. The kid manages to grab him by the neck and guide you into his memory. You will learn that Lesnitsky stole a virus (chemical weapon) from the laboratory, handed it over to Morozov and Korbut, captured Anya, but something new becomes known - Pavel was given an order somehow connected with Red Square. The visions end and you must decide whether to kill the traitor. As you understand, in order to improve your karma, you just need to stun him. They say on the radio that the rangers need to use the entrance on Red Square, where we will also go.

Walkthrough of the game Metro Last Light - Dead City

You go out into the city, where little Black shows you a lot of ghostly shadows inside the once residential buildings. Climb the stairs of the first of them, find a note in the apartment, and a flash of lightning will allow you to see a silhouette that is completely invisible at normal times. While you jump out of the window, you will be able to see for a few seconds the distant past, in which everything is flooded with sunlight, green foliage and cheerful children play in the yard. Now there are constant lead clouds in the sky, trees have been standing like skeletons for more than a year, and children in this world are just phantoms, or shadows of memories of the past ...

In order to go further, you will have to jump into a dug hole with a pipe. This hole leads to the cellars. Climb the stairs and find a stash of stalkers, through the window you will see a pack of mutant dogs, and also hear infant crying. However, do not relax. This game of ghostly shadows, lightning flashes, unexpected attacks - all this creates the effect of perhaps the most terrible place in the game, in which you will have to shudder repeatedly.

Finally got to the surface through another hole, now go under the archway. A flock of hungry mutants is waiting for you in the yard, little Black continues to help you, bringing supplies.

You have to go through another high-rise building, through the courtyard of which a flock of mutants will run, which you can not touch. Finally the rain has stopped. We need to climb onto the roof of the house. Now get ready for the Demon attack, so run to the entrance to the stairs that lead inside the house. Get down, jump through the hole into the basement, which is the entrance to the catacombs.

Walkthrough of the game Metro Last Light - Red Square

The catacombs lead us to the Kremlin, or rather, to what it once was. Flocks of small mutants fly over the towers, others have already occupied them. If you do not approach them and do not shoot at them, then they will not be touched. Clear weather in just a couple of seconds is replaced by a strong wind. Little Black is busy looking for a place to hide from the weather. The path can only be continued until the next shelter, in which you will have to wait out the elements mixed with radiation. The kid will find them. There is no need to kill mutants here - you just need to go around the green water on top, after which you will find the entrance to the tunnel, from the walls of which phantom hands will reach out to you. They will soon turn into real ones and grab you. The cub will come to the rescue, as always. At the exit there is a road leading to the Mausoleum, in which only bones remained from the Great Leader. Overcome the upper part of the mausoleum and then go down, in the aisles you need to move against the compass.

You will come out in front of St. Basil's Cathedral, in which the Reds, led by Pavel, hid. You must first remove all the snipers in the windows, the cub with its thermal vision will help you with this. A small detachment will pass below, after which the gates inside the cathedral will open, behind which, of course, another ambush. Now it remains to shoot at Pavel himself, who is trying to go further and further to the balcony. Black tells you that he is not angry, but sad. From the memory of your former comrade, you manage to find out that Korbut planned to capture D6, and while Melnik was in negotiations, pick up the poison and destroy all the inhabitants of the metro, except for the Red Line, in order to populate all lines with communists after such a sweep. Unlike the situation with Lesnitsky, here you will have to choose between help and inaction, but it is better to save Morozov. Now exit through the window into the garden.

Walkthrough of the game Metro Last Light - Garden

It is hard to recognize the Alexander Garden in what has opened to your eyes. Behind the fence is a swampy area, in front of some monster just felling trees, and then what was once an alley with monuments of hero cities. After a narrow hole you will meet a huge she-bear who will attack you, and you prick her in the eye. This slows down its movement, which small mutants quickly decide to take advantage of. To improve karma, kill them when the wounded beast breaks through the roots - this way it will survive and return to the cubs.

You are already waiting at the entrance to the Melnik and Khan metro stations. Black will show you and Khan another vision - there are other Blacks behind the door at the D6 base, who are still in a state of hibernation. The miller agrees to let the three of you go to D6 if Black helps him with the negotiations in Polis.

Walkthrough of the game Metro Last Light - Polis

The cub was disguised as a boy, wearing a cloak. Khan argues with Melnik regarding negotiations. It is one thing to tell the truth about the plans of the Reds to the Order, and another to try to convince all other groups of this without any evidence. In front of the entrance, the ranks of the Reds and the Reich have already been assembled, and their heads are pushing loud speeches from the stands.

The four of you enter the council hall at the moment when Moskvin is speaking, who begins to back away from the “child”, but he fails to get away from the baby. His memory resembles a red corridor with communist posters, which is full of doors to different memories. By order of General Korbut, he poisoned his brother, believing that he wanted to kill him. Then he was elected General Secretary, and Korbut got a lever of pressure on him, helping to realize his cunning plan. After the exposure, Moskvin confesses all this to the council and reports that Korbut is preparing to storm the D6 base at this time.

Passage of the game Metro Last Light - D6

The Rangers again go to the D6 base to fight General Korbut. You are wearing a heavy armored suit, made specifically for shooting with a person, not with monsters. Therefore, all your movements are significantly hampered and slowed down. The Black Cub set off alone to free his brethren.

Miller gives an encouraging speech before the battle, saying that each of them is worth 5 enemies, this ratio will be in the final battle. On the left you will find a box with cartridges for all types of weapons, and on the right - the last opportunity to upgrade or exchange your arsenal, and absolutely free. We recommend taking the Paragraph machine gun - a worthwhile item. Also make sure that the weapon uses different cartridges - they may not be enough for a long time. Complete the preparations and head to the barricade in front of the gate.

The communists rammed the gate with a train, then blew it up, which deprived Sparta of the first line of defense and opened the passage for the infantry. A minute later, another explosion will be heard from the other side, which will concuss you, but you will be able to get up and continue to fight in the third line. In shelters, do not forget to crouch. After that, another breakthrough will occur on the left, in which you will see a tank on rails. Shoot at the steel stick that binds the two wheels, which is highlighted in red. It is better to do this with a sniper rifle, which, by the way, lies on the floor. After that, both wheels will light up, then the machine gunner's armor plate, and finally the tank will explode. The Reds begin their retreat.

However, this is only done so that more soldiers can go through the first path. Regroup - jump over the fence to your comrades. Know that the enemies are well armed and armored. After that, reinforcements with a flamethrower are pulled up, then they line up in a “turtle”, using shields that cover them completely even on the move. Here your goal is the tank of the flamethrower on the back, and preliminarily his head.

The last "breath" of the Reds is an armored train that rams through your entire defense. Korbut takes the stage to admire the last surviving rangers, however, much to his misfortune, you are among them, and the D6 base self-destruct switch is at arm's length from you.

Metro Last Light - bad and good ending

There are two endings in the game Metro Last Light: one is good, which we have been hinting at throughout the game, the other is not very good. What you see depends only on whether you search all the corners, listen to all the conversations, do not destroy the enemies more than necessary. If you did not have such a desire, then get ready for the worst ending. It involves activating a lever, destroying everyone in the base, and at the end, Anna tells Artyom's child the story of his brave father who saved Metro. Good ending: Black Cub stops your hand and prevents you from activating the self-destruct of the base, the rest is done by his brothers. Black leaves and promises to return one day.

Here it is - walkthrough of the game Metro Last Light.

Begin Walkthrough Metro: Last Light after watching the introductory video and shooting at the Blacks who attacked people in the tunnel, our character named Artyom wakes up Khan. After listening to Khan, we get out of bed and go through the corridor to the armory, here you will be given a gas mask, filters, first aid kits and an advance payment. Next, select a weapon and then go to the shooting range. After shooting, we go to the gate from where we are taken to Melnik, and already we will receive a task from him. After talking with the colonel, we get a new task to go to the botanical garden and kill the last Black that Khan saw, we are given a female sniper named Anna as a partner. We pass with Anna to the elevator on which we rise to the monorail, we go into the car and set off to complete the task.

Ashes

Having arrived by train to the station in the secret subway, we turn on the lantern and move after our partner, at the door, after the light turns on, we open the gate with the lever by pressing E. Climbing up the stairs, we open the door leading to the collector, turning right again we run after Anna. Having reached the stairs leading to the surface, we put on a gas mask by pressing G and get out of the collector into the ruined city. Having got out on the surface, we move to the main entrance to the Botanical Garden, where Anna will take a convenient position for sniper shooting. Having divided, we go deep into the Botanical Garden, or rather, what is left of it, press G to wipe the glass of the gas mask. Before we find the Black, we will have to face the Guardians, Anna will help you shoot them, in order to use the first-aid kit, press Q. Next, we pass on the left from the funnel. Having noticed the Black, we run after him on the tips of Anna, in order to sit down, press Ctrl. In the end, having caught up with the Black, we watch another video, after which people from the Reich take us prisoner.

When watching a game walkthrough video Metro: Last Light to switch between videos, use the playlist tab ...

Pavel

After the scene of interrogation and execution, having knocked out a couple of Nazis and the Reich, together with Pavel from the red line, we jump into the garbage chute. Then, after going through the tunnel, we wait until the elevator leaves, after which we again follow Pavel while trying to stay in the shade because “darkness is a friend of a saboteur”). Having passed to the other side of the well, we help Pavel reach the stairs, after which we ourselves climb up it. Next, crouching while holding Ctrl, we carefully move after Pal, stopping at his command. Having reached the next level, we split up, our task is to kill the right guard, we do this only after Pavel distracts the left. Creeping up from the back, press V to cut the fascist or E to stun him. After Pavle removes the guard on the left, we activate the lever in front of us, highlighted in green, he will lower the stairs along which we can climb to the next level. Having climbed the stairs, before going further, we unscrew the light bulb and wait until Pavel turns off the rest of the light, otherwise the guard will notice you and then turn on the gas.

After crossing the bridge to the other side, we remove the next guard and then climb the stairs to the next level of the prison. Further, we crawl through the tube with strange green mushrooms to the next room in which, from the conversation of the guards, we learn that one of the guards sold the Black merchant from the Hansa. After the guards leave, we get out of the pipe and pick up throwing knives from the corpse, in order to throw the knife, press C. After leaving the room on the next tier, we remove the next sentry, after which we climb the stairs up, where we press the green button on the wall, after which we will be opened Gateway. Having eliminated the next guard, we pass through the gateway and then close it with a lever on the left side. Having received from Pavel a revolver with a silencer, we move forward along the tunnel, removing the guards one by one. Having shot all the guards at the end of the tunnel, you need to use the spirit of levers from different sides of the gate to open them together with Pavel, but before that, on the security console, you can use the lever to open the cells in the prison. After passing through the open gate, we finish the passage of this chapter.

Reich

We move further behind Pavel to the escalator on the left, then on the table you can find a note, going up the escalator we see the performance of the “Fuhrer”. We continue to follow Pavel through the crowd of Reich soldiers until our partner starts shooting, then we run after our partner with acceleration until the gate closes. Having climbed onto the railcar, we shoot at the Reich fighters climbing through the opening gates until we rush away from them along the rails into the tunnel.

Parting

After Pavel breaks through the gate with a trolley at a dead end, we get off it by pressing E, then you have to go on foot. Having gone forward along an unfamiliar tunnel at its end, we help Pavel climb into the pipe, where the Reichs will seize him. After the gate opens to your left and two Reich fighters come out from there, letting them go further into the tunnel or eliminating them, we quietly pass through the gate. In the room behind the gate, you can act carefully and quietly, or just shoot everyone. After destroying the enemies, we go up the stairs, after passing through the room with the remote control, we jump down behind the fence from where you can climb the stairs to the locked door by opening which we will meet another Reichian lying on the bed, shooting him and pay attention to the pack of papers lying on the left on the table, here You can also find a box of ammo. After passing into the next room, we climb into the open ventilation shaft on the right side. On this passage of the next chapter will be completed.

Camp

Having reached the bars in the cell with Pavel, we see how he is taken away to be executed. Turning to the right we climb further along the ventilation. After jumping into the room on the left side, passing forward and right along the corridor to the next healthy room, it will be full of guards, so if you don’t want to mess with them, you can try to go unnoticed by going up the stairs, at the top left there will be a shield that cuts out the light, well, if you do not want to hide, then you can simply shoot all the enemies. One way or another, after passing through the room, we get into a room similar to a refrigerator, and through it into a room with plants. Going further, we will again stumble upon several fighters of the Reich, if you don’t want to shine, you can bypass them on the left. Having passed right through or through the ventilation, we go down the stairs to the next room with a bunch of guards, if you start shooting there will be even more enemies, so decide for yourself, but you still have to shoot because at the end of the room there will be closed gates, and the lever on the left that opens them is full protection. After passing through the gate, turning to the right, we jump down and then we go to the stairs on the wall, climbing up which, turning left, we get to the hole in the wall through which we get into the room where the Nazis are going to hang Paul. After shooting the enemies, cut the rope by approaching it and pressing E, after which we run away with Pavel along the tunnel.

Torch

We run after Pavel through the tunnel until the light is turned off and he will begin to explain to you how to deal with spiders. At the end of the briefing, turn on the flashlight by pressing F, but first you need to charge it, and for this you need to hold F and then press LMB. Next, we help Pavel open the hatch in the floor by pressing E several times, after which we jump down. Having reached the shaft with the elevator, we rise on it, during the ascent, we burn the spiders caught on the elevator with the light of a lantern. Coming out of the elevator, we follow Pavel again, burning the spiders until we hit the abyss on the bridge. To get over the cliff, we help Pavel pull out a healthy metal pole by pressing E. After shooting a couple of spiders, we jump over the abyss by pressing E and then climb onto the car. Having jumped off the car, we run along the tunnel after Pavel until we reach the door with an electric lock, in order to open it you need to find a shield and power it with a charger. We pass along the corridor along the wire to the right of the door, on the way from one of the corpses you can take another folder with notes. Fighting off the spiders (if suddenly the spider jumps, press E) we get to the electrical panel by powering which we can quickly return to Pavel through the passage at the grate on the left. Again we move after Paul through the open door on which the passage of this chapter will be completed.

echoes

Having got out of the hatch, we follow Pavel, on the table on the left you can find another folder with notes. Having put on a gas mask from the table, we go up the stairs from the building to the surface, after going a little to the right we go down the wing from the aircraft. Then we run after Pavel to the entrance to the underground passage, to the right of the exit from the dungeon we check the service room, in it you can find a double-barreled shotgun, which you will immediately have to use by killing the guard. Returning again, we rise to the surface, after waiting for a flock of guards to run past, we follow Pavel to the remains of the aircraft. To get inside, we open one of the doors by pressing E several times. Then we follow Pavel through the cabin of the plane, catching glitches, after watching the video with the crash of the liner, we help Pavel put on a gas mask, to the left of him you can pick up another folder with notes. Having got out of the plane, we repel the attack of the demon, I don’t know about you, but he gave me a little ride). Having gone a little forward, we shoot back from the attacking guards, killing everyone from below, shoot the monsters sitting on the roof of the building, and then again we run after Pavel to the entrance to the Teatralnaya. Having climbed into the building, we go down the escalator and then hold the defense until we are launched into the station.

Large

After going to the Teatralnaya station, we follow Pavel to the Red patrol, after which you can walk around the station (shopping and all that). After passing through the curtain on the shelf on the left, you can find another folder with notes, then along the corridor past the cages with pigs and the theater critic asking for alms, we will get to the cafe, after passing through which we will find ourselves in a room with shops. Having passed further, we will get to the entrance to the “theater”, on the bench on the left there will be another folder with notes. After Pavel reappears, we follow him, passing through the concert hall and watching “can can”, we move through the dressing room to the next bar where the reds will tie us up.

Korbut

After the “excursion” around the red station, Artyom will be taken to the “negotiation room” for interrogation, which will be conducted by General Korbut. In the end, the son of the Secretary General will free us. Freed, we climb into the ventilation on the wall on the left side. Moving along the ventilation shaft with strange green mushrooms, you can overhear a couple of conversations, this will complete the passage of this chapter.

The revolution

Having got out of the ventilation, we pick up weapons and equipment, after which we go out into the corridor along which we move to the right. In order to remove several enemy soldiers at once, you can shoot a bomb that one of them is trying to defuse, after which we go down the stairs. In the next room on the table, you can pick up another folder with notes and play the balalaika). Having opened the door, first of all we turn off the light with the help of the switches on the right, after which along the left wall you can quietly get to the ventilation shaft through which we will get into the next part of the tunnel, although of course you can just shoot everyone. Further, straight along the tunnel, you need to get to the door on the left side, through it along the corridor we will get to the Red barracks, on the shelf on the right we select another pack with notes, after which, turning left, we pass to the gate that opens with a lever to the right of them. In the next room, turning off the light on the shield right behind the gate, we pass along the right edge of the tunnel to the trolley with a crane. After waiting for the crane operator to go on a smoke break, we pass further to the door on the right side and further along the corridor to the next room.

Having passed to the right wall from the entrance, you can turn off some light on the shield, after which we pass along the left side of the room to the descent into the underground. We make our way under the floor to the right side of the room, from there along the wall we get to the stairs leading to the second tier, there, after neutralizing the guard, we turn off the fan to crawl between its blades. You can also find a folder with notes near the remote control, then we climb through the stopped fan into the next room that looks like a warehouse. Here we will need to get to the exit located in the far right corner, I was noticed at the same time, so I just had to shoot all the enemies, at the beginning going down on the table you can find another pack with notes, and before leaving the room, play the harmonica lying in closet). Having bypassed the next post of the reds, we move along the tunnel to a healthy gate. The gates will open on their own and if you don't want to make a fuss, go ahead and let the red patrol pass. Further along the tunnel, having removed one sentry, we will reach the car from which, turning to the right along the ventilation shaft, we will reach the exit from the red line.

Regina

Having met Andrey Kuznets in the subway who will drive us a vehicle named “Regina”, we go forward through the tunnel, the controls are simple W-S forward-backward, to accelerate Shift, the “space” is to start the engine, and to turn on the light, press the F button. Having reached the tunnel to the locked gate we get off the trolley and go through the door on the right side. Our task is to get to the shield that feeds the lock from the gate in the tunnel and power it, fighting off the spiders, you can navigate by the cables on the wall. Returning to the trolley, we open the gate and drive further wearing a gas mask. Having reached a small trolley, we push it forward, firing back from the attacking guards. On the way, you can stop and go to inspect the premises that come across on the left and right sides. After pushing the trolley onto the sidings on the right, we drive back and turn the arrow to go straight. Moving forward, we break the walls from the boards until you fly out of the trolley from the next blow.

Bandits

Having risen to our feet, we again sit down on the trolley and go to the next wall of boards, breaking which we meet with refugees. Here you can find a couple of shops and get an additional task, driving further to find out the fate of the second caravan that was ambushed by bandits and save whom we can. We sit down on the trolley again and, having driven a little forward, we hear the screams of a woman from the tunnel on the right, if we hurry, the woman can be saved by shooting several bandits. Returning to the trolley, we drive further, stopping near the turn to the right, here we will meet several more bandits, having destroyed them, we need to free one of the surviving refugees. The prisoner freed by us will drive away his trolley and we will be able to drive further. After passing the green radioactive fumes and hearing the voices of the bandits, it is better to dismount and first check the toilet facilities on the right, where you can find another folder with notes. At the technical station, another ambush awaits us, we go ahead, eliminating sentries, the entire station can be easily cleared without making a fuss, half of the bandits will still be sleeping.

After destroying all the bandits, who, judging by the voice of the game developers, dragged from S.T.A.L.K.E.R.a, you need to open the gate to drive further. The switch that opens the gate can be found in the room to the right of the gate, to get into it go back a little through the tunnel. Having opened the gate, we return to the railcar and, sitting on it, we move further along the tunnel. After driving a little forward, we get to the base of the bandits, after eliminating the patrol at the entrance, we pass along the rails to the right. After a few tens of meters there will be a room from which you will hear the screams of refugees, go inside and kill all the bandits, thus saving the refugees. Returning to the trolley, we drive on it into the right turn, eventually breaking another wall and rods and boards. This concludes our trolley ride. We get off and go straight and to the left along the old cars, in front there will be a large room from which you can get to Venice, for this you need to call the ferry by pulling the rope. While waiting for the ferry, we take up defense and repel the attacks of the guards.

dark waters

Once in the boat, we move along the tunnel to the Venice station, on the boat you can find a folder with notes, as well as replenish ammunition. After the “shrimps” attack the boat, press E to fight them off, then while moving through the tunnel we shoot the “shrimps” approaching the boat, preventing them from climbing on board and turning the ship over. In the end, giving the boatman a box of explosives from the bow of the boat and throwing it into the water will be able to break away from vile creatures.

Venice

Arriving in Venice, we set off in search of Paul, but before that you can go shopping and complete an additional task. Behind the weapons store you can meet a mother with a child, a toy bear was taken away from a child in a shooting range, in order to return it, go to the shooting range and participate in competitions. At the first attempt, you need to shoot 5 rats, on the second attempt there will already be 10 rats, and on the third 15, having successfully shot the rodents, we will get cartridges and a bear which can be given to the child. Now you can go to a brothel and find Pavel there, as well as order a private dance and smoke dope), you can also find a folder with notes on the aquarium with spiders. Having found Pavel, we follow him from a brothel to a dry warehouse, turning off the lighting on the shield opposite the entrance, you can quietly get past the bandits, passing through the entire warehouse, we will get into a small room where we will meet Pavel. As a result, he will be able to escape, and we will have to dump from Venice through the hatch to the surface having received a suit as a gift.

Sunset

Having got to the surface, we go to the church, for this you need to cross the swamp to the ferry crossing, which still needs to be refueled. Fuel can be taken from the plane or in the cache at the gas station. First of all, we go down from the building down to the garages, go left along the garages, in the guard tower you can find a sniper rifle. Further through the ruined building on the left we pass forward, the places where you can cross the swamp are indicated by poles with red rags. To get to the old gas station, we go around it on the left side, shooting back from swamp creatures and not only, flying demons can also interfere, although sometimes monsters fight with each other). There will be no fuel in the cache at the gas station, but on the table you can find a folder with notes. What remains to go to the plane located to the left of the gas station, in a couple of places through the swamp you can get over the logs. Having taken the fuel from the cache in the plane after the attack of a healthy green monster, we go to the ferry with a winch, for this it is enough to cross the wing to the log along which we will go to land, well, there is a ferry nearby. Having called the ferry, we shoot back from swamp creatures, including a hefty green one. We shoot at the monster until he runs away into the swamp (I don’t know about you, but the demon also helped me). After the arrival of the ferry, we sit on it and sail to the other side by pressing E.

Night

Having moved to the other side of the swamp, we move past the excavator to the dilapidated buildings, firing back from the guards running around. The further path through the swamp will be highlighted with green spots on the ground. Passing forward, we will again stumble upon a healthy green swamp monster, shoot back until it runs away again. Moving further in the indicated direction, we penetrate into a two-story building, having risen to the second floor, we are careful because there are a lot of mine traps around. Having got out of the building through the window we head to the church. At the entrance to the church, we again have to fight the green swamp monster, we run from him in a circle, shooting him until he dies this time. After climbing over the log we go into the church.

Catacombs

Before you go to the exit of the church, you can look into the store for new weapons or improvements. After the attack of the Reds and watching the video, we go to the church catacombs, the entrance to them will be to the left of the exit from the church. Having descended into the catacombs, we move along the dark tunnel (the lantern will be cut down) to the lift on which it will be possible to go down even lower. During the descent, we kill the monsters attacking from different sides, and after we fall out of the basket, we press E several times. Again, we move along the tunnel in the indicated direction, orienting ourselves with the tablet and killing the attacking monsters. Having reached the wooden gates, we open them with the help of the wheel on the right side, but before that we will need to repel the next attack of the mutants. After passing through the gate we will reach the next lift on which we can go down even lower. Having descended into the next tunnel and having killed all the creatures, we move forward through the catacombs to the next lift. To lower the basket down, we use the lever on the left, while the basket is lowered, we shoot back from the monsters attacking from all sides. Having risen upward, we will encounter another healthy monster, we shoot the beast until it runs away, having broken the way for us further. We pass through the tunnel until we again collide with the monster, again we shoot him running away from his attacks until the enemy dies. Immediately after our victory, water will begin to pour from everywhere and our character will be washed away into some kind of sewer).

Infection

Waking up, we go forward along the tunnel to the door leading to the right, after going along the corridor we go up the stairs, where we see the captured Anna. Further along the ventilation shaft we will get out into one of the neighboring rooms, having eliminated a couple of enemy fighters, we move along the corridor to the tunnel through which we will get to the station. Having killed all the opponents on the platform or carefully bypassing and neutralizing them, we pass further along the premises of the station. After going to the locked door and opening it, we put on a gas mask and continue moving in the indicated direction through the station premises, eliminating or bypassing enemies. In the car on the second floor you can find a folder with notes, after which we go down and go along the corridor of burning boxes. Further along the basement along the paths we imperceptibly make our way into a room similar to a greenhouse. Again we climb up the stairs and further down the burning bridge. Further, through the burning rooms, we will make our way to the door with the inscription “Station Border”, opening which we find Anna. After shooting at the enemy, we move along with the girl up the escalator until people from the “Order” find us.

Quarantine

After we are released from quarantine, we go forward along the corridor until we run into a locked door in front of which the doctor and the colonel are talking. After listening to the conversation, we pass through the opened door to the exit from the quarantine. Further along the corridor we will meet Khan who will lead us to the exit from the station.

Khan

We continue to follow Khan to the entrance to the interline tunnel, in the tunnel itself to go through the fans, we wait for Khan to turn them off. After going to the end of the tunnel through the door on the right, we will get into a small room, to go through it you can follow Khan by going down or go around to the right, picking up another folder with notes in one. Next, we continue to follow Khan, shooting back from the monsters, in a room with a web, we burn it with a lighter, and then we help Khan break the grate by pressing E. Continuing to move, we burn the web until we reach a corridor with water, going forward, answer the phone call, and then continue to follow Khan. Entering the water, we first get to the TV tower, and then to the settlement of the Blacks, where we will need to try to catch up with the little black one, as in the chapter “Botanical Garden”. Once on the train, we run after the Black until we find ourselves in the water again, getting out of the water, we follow Khan through post 13 into a tunnel with a trolley, sitting in which we go to intercept the train with the black.

When viewing walkthrough video Metro: Last Light to switch between videos, use the “Playlist” tab ...

Chase

Moving along the tunnel, first of all we shoot railcars with red ones, and then, having caught up with the train, we shoot at the enemy fighters on it. Jumping onto the train, we move to the head of the train, killing enemies on our way. On the way, you can find a folder with notes on one of the boxes. After the explosion, after watching a short video, we pull out the little Black from the train.

Crossing

Having got out of the tunnel to the surface, we go down the stairs to the ditch along which we get to the base of the bridge, now with the help of Black we can sometimes see the silhouettes of enemies and monsters. Going down to the river on the ice, we pass under the bridge. Climbing up on the other side on a small platform under the bridge next to the corpse, you can find another folder with notes. Having climbed the stairs, we pass to the lower tier of the bridge, from here we climb the stairs to the bridge. We move along the train cars until, after the attack of the demons, we fall out of the car into the river. Having got out of the water, we run along the ice to the ship, then we pass through the wagons lying in the water onto the ice, along which we will get to land. After going around the bridge on the left, we climb up the stairs.

Bridge

Moving after the little black one, we climb the bridge, move forward, shooting at the attacking monsters. Having reached the room, we climb up the escalator and continue to move forward, killing the attacking monsters. Climbing up the stairs from a small room with corpses, we get to the next level of the bridge. Having passed forward past the radio station, we rise to the platform with a hook on a rope, clinging to which we will cross to the other side of the bridge. After a not too soft landing, we pass through the gap in the wall on the right side and further through the car into the tunnel.

Depot

Coming out of the tunnel, we pass along the rails to the building in front, you can get inside through the extension on the right side. Inside you can find dealers in weapons and ammunition, leaving the wagon with merchants, we go up the stairs. Further, having reached the car, we will see the vision of the Black enemy fighters who ambushed us, here you can try to carefully get past the enemies, stunning those who will interfere, if you don’t want to mess around and get a “good” ending, you can just shoot everyone. Having reached the exit from the room next to the installation supplying the spotlight. Going forward, we go up the stairs to the second floor. Having opened the door, we will stumble upon another patrol of enemy fighters, as before, you can choose to either carefully neutralize them without killing or killing everyone. One way or another, having passed through the entire room, we go down the stairs to the first floor, and there under the stairs there will be an entrance to the basement. We make our way through the basement into the next room where we were again ambushed. Here you can also do without killing if you are careful. After leaving the room through the barred door along the corridor we will get to the next depot workshop. Here you will need to go through the hall to climb the stairs to the room at the top, there, opening the door, we will stumble upon Lesnitsky, with the help of black we will see his memories, then you will need to decide to kill him or just stun him, it's up to you). Leaving the room through a gap in the wall, we go down from the car and leave the depot through the gate.

Dead city

Once in the courtyard, you can inspect a couple of apartments in the entrance on the right side, there you will find a tape recorder with a record, after which, after passing through the courtyard, we go into the building. In the apartment on the ground floor, opening the door, we will stumble upon a room with a red table in the center, here, next to the phone, you can find a folder with documents. Having got out of the apartment through the window, we see the courtyard of the house before the war, children playing and green trees, at the end of the conduct we go down into the pit in the middle of the courtyard through which we get to the basement. After passing through the basement, we get out to the surface, hitting the next courtyard. Next, you need to reach the building opposite the entrance to the courtyard and, entering the entrance, go up to the second floor, after looking at the next vision in the apartment, we get out of the building through the window onto the roof of the truck. Passing to the next building, we will again stumble upon guards running past, Black will ask you not to kill them, so if you are trying to get a “good” ending, do not touch these animals. We climb up the stairs to the roof of the building from there we go down the entrance to the basement, having examined one of the apartments along the way. After seeing another vision, we move forward through the basement.

Red Square

Moving forward along the tunnel in the niche on the left, you can find a folder with notes, having got out to the surface, we move in the indicated direction until the storm starts. We hide from the wind in the places shown in black, running from cover to cover at his command. Moving along the ditch behind the Black, we will stumble upon the guards, who are not necessary to kill, after passing through the corridor from human hands we will get straight to the mausoleum. After passing through the mausoleum, we again descend into the ditch, along which we will get to the place where we were ambushed by the Reds, led by Pavel. Moving from cover to cover, we shoot snipers who have settled in the windows and then the fighters who have run out into the yard. After the gates open, we go inside and climb the stairs shooting at Pavel. After injuring Pavel on the thief floor and looking with the help of Black, his thoughts, you need to make a choice to save him or not (all this is necessary for different endings in the passage of the game, also for a good ending, you need not to kill more than one attacker during the ambush, waiting until everyone goes down then disable the enemies without killing). Having finished with Pavel, we go down from the building through a gap in the wall on the left.

Garden

Having crossed the fence, we move forward, we cross the swamp in places where sticks with red rags are stuck. After crossing the swamp, we move along the ditch, killing the attacking monsters. When you first see a monster that looks like a healthy bear, after it leaves, you can find a folder with notes on the site next to the corpse. Going further, we will again stumble upon this bear, which actually turns out to be a she-bear. Running from the monster, we shoot only when she turns her back to you. After the she-bear runs away, we go after her and kill the guards who attacked the beast, after which we let the she-bear calmly leave, which seems to be also useful for the “good” ending. Then we move along the ditch illuminated by green mushrooms until we meet Melnik and Khan. After watching the next video, we go to Polis.

Policy

After passing through the cleaning room on the couch on the left, you can pick up a pack of notes. Next, we pass into the council room, where Black will show us the thoughts of Moskvin. Once in the corridor, our task is to open the doors by pressing the E button, looking through various situations with Moskvin. Returning back we go to the defense of D6.

D6

Arriving at D6 before the start of the Red attack, you can change weapons for free and replenish ammunition, next to the store on the table there will be a folder with notes. Having taken up the defense, we destroy the attacking enemies, after they begin to drag you to the side, we shoot back. When a tank appears on the far platform, we take a sniper rifle and shoot at the beam highlighted in red between the wheels, then at the wheels also highlighted in red and finally at the main gun. Then we take up defense again, at the end of the second wave, several enemies with shields and a flamethrower will appear. The first step is to shoot the shield carriers before they get too close, for this you can use a Gatling machine gun (the one with rotating barrels), although conventional weapons can also be handled. After the train appears, it will remain to watch the video, but how it will envy you, more precisely, on how you went through the game, the fewer people you killed and did more good deeds, the greater the chance of getting a “good” ending, where Artyom will be saved from death Black.

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Metro: Last Light is the second game in the Metro series, serving as a continuation of the previous part. The developers and publishers remained permanently - 4A Games and deep silver. This time the game was released on 7 platforms: Microsoft Windows, Xbox 360, PS3 - May 17, 2013, Mac OS X - September 10, 2013, Linux - November 5, 2013 and Xbox One, PlayStation 4 - August 26, 2014. The developers took into account the wishes of gamers and critics, promising to correct some of the shortcomings of the predecessor, at the same time, and improve the stealth passage.
More than a year has passed since the last part, when Artyom destroyed all the Blacks, and the time of love has come in Moscow - spring. Sparta moved to D6. In the same place, Khan informs the main character that he was able to track down one surviving Black, but still just a child, and hoping that the last decision about the destruction of the hive was wrong, he asks Artyom to save his life. Only Melnik and his gang have their own opinion - he arrests Khan, and sends his daughter Anna on a mission together with Artyom to eliminate the "Black". But there are unforeseen circumstances...

Unlike the first part, in this game you will not encounter such difficulties as the previous work could boast of, such as how to get into the library or how to bypass the librarian, which weapon is lethal, etc. And it also makes no sense to write where certain chests with buns lie ... Having carefully studied the area, you can find everything: starting with a cartridge, ending with gas masks.

№1

The stealth passage has been improved and worked out in detail. The fastest and most effective weapons in the game are helsing and throwing knives. They are good at killing all enemies... Be it human or monster. If not missed, they will wipe the enemy from the face of the earth quickly and without noise.