Skyrim active effects id. SkyUI - Changed interface for The Elder Scrolls V: Skyrim. How to view active character effects in Skyrim

Magic is an integral part of the world of Nirn, it allows you to control the elements, summon creatures, heal wounds, change matter and create illusions. All this is available for study in Skyrim.


To see the spells available to you, press "Tab" and go to the "Magic" section. Spells are packaged into schools: Alteration, Sorcery, Destruction, Illusion, and Restoration.

You can take 2 different spells in each hand and use them both at the same time and in turn, or take one spell in both hands and (when taking the corresponding perk in each of the schools) use its enhanced version. You can take a sword in one hand and a spell in the other.

Active effects

In addition to spells, in the magic menu you can see what active effects affect you. In particular, the screenshot below shows the effect of activating the Thief Stone:

Talents

To apply a pre-selected talent, press the Z key. Each race has its own unique talent from the very beginning, and you can acquire new talents as you travel. Only one talent can be noted at a time, and in most cases, such talents can only be used once per day.

Skill Up and Spell Levels

To increase a skill - use the spells of the corresponding schools, but in such a way that there is some kind of effect. If you want to pump destruction, then throwing fire at the wall will not help to pump the skill, you need to use a spell against your opponents.

The growth of any skill somehow improves the abilities of the character. The higher the stealth - the quieter you walk, the higher the possession of the bow - the higher the damage from bows. In any school of magic, skill growth has the same bonus - spells cost less magic. But how then to increase the power of spells?

First, the perks. As with any other skill, by investing perks in the school you are interested in, you can significantly increase the effectiveness of spells ... and reduce their cost. The first perk of the school is always to reduce the cost of beginner level spells. Next, you can invest perks to reduce the cost of Apprentice, Adept, Expert, and Master level spells. We'll talk more about levels a bit later.

Second, new spells. You can buy or find spells that are stronger than what you currently have. Spellbooks are bought from the court magicians and the magician's guild. But the most powerful spells will not be sold to you right away, for this you need to reach the appropriate level of skill.

There are 5 spell levels (or mastery levels) in total:

  • Beginner: 0 skill;
  • Apprentice: 25 skill;
  • Adept: 50 skill;
  • Expert: 75 skill;
  • Master: 100 skill.

Novice and apprentice level spells can be purchased before reaching the appropriate level

To purchase adept and expert level spells, you must reach the appropriate skill level.

Also, you can find spell books wandering through the dungeons. New spell levels will open depending on the level of your character (and your magic school skill does not play a role in this case):

  • Beginner: level 1 and above;
  • Student: Level 11 and above;
  • Adept: level 23 and above;
  • Expert: Level 35 and above.

Some spells cannot be bought. You can find a book by wandering around the world (such books lie in a certain place), or get a spell on a quest.


Master level spells

To purchase master-level spells, you must complete the task, which is taken from the teacher of the corresponding school in the College of Winterhold upon reaching skill level 90:

  • Illusion: Drevis Neloren (Illusion Ritual Spell);
  • Sorcery: Finis Gestor (a ritual spell of sorcery);
  • Destruction: Faralda (destruction ritual spell);
  • Restoration: Colette Marens (ritual restoration spell);
  • Change: Tolfdir (ritual spell of change).

Master level spells differ from lower level spells:

  • Both hands are used to prepare the spell (hence you cannot equip 2 different spells).
  • You cannot move while casting a spell.
  • Spell preparation can be interrupted.

Acquisition of spells

A small supply of starting spells can be bought from the Rivenwood merchant, novice and apprentice level spells can be bought from any of the court mages, and the mage can also sell adept spells of a particular school (on reaching the appropriate skill).

Higher level spells are purchased from the College of Winterhold.

Details in the table:

Change Witchcraft Destruction Illusion Recovery
Rivenwood merchant oak leather Raise Zombie frostbite Clairvoyance
Rage
Small amulet
Waylandria
(court mage of Riften)
Newbie
Student
adept *
Newbie
Student
Newbie
Student
Newbie
Student
Newbie
Student
Falion
(court mage of Morthal)
Newbie
Student
Newbie
Student
adept *
Newbie
Student
Newbie
Student
Newbie
Student
Calcelmo
(Court Wizard of Markarth)
Newbie
Student
Newbie
Student
adept *
Newbie
Student
Newbie
Student
Newbie
Student
Farengar Arcane Fire
(Court Wizard of Whiterun)
Newbie
Student
Newbie
Student
Newbie
Student
adept *
Newbie
Student
Newbie
Student
Madena
(court mage of Dawnstar)
Newbie
Student
Newbie
Student
Newbie
Student
adept *
Newbie
Student
Newbie
Student
Wunferth the Unliving
(court mage of Windhelm)
Newbie
Student
Newbie
Student
Newbie
Student
adept *
Newbie
Student
Newbie
Student
Sybil Stentor
(court mage of Solitude)
Newbie
Student
Newbie
Student
Newbie
Student
Newbie
Student
adept *
Newbie
Student
Nelasar**
("The Frozen Hearth" in Winterhold)
Newbie Newbie
Student
Newbie Newbie Newbie
Student
Tolfdir
(College of Winterhold)
Newbie
Student
adept *
Expert *
Master *
Finis Gestor
(College of Winterhold)
Newbie
Student
adept *
Expert *
Master *
Faralda
(College of Winterhold)
Newbie
Student
adept *
Expert *
Master *
Enthir
(College of Winterhold)
Newbie
Student
adept *
Expert *
Drevis Neloren
(College of Winterhold)
Newbie
Student
adept *
Expert *
Master *
Colette Marens
(College of Winterhold)
Newbie
Student
adept *
Expert *
Master *

* Adept and expert level spells are bought only upon reaching the corresponding skill level, and for the master level, in addition to the skill level, a task must be completed.

** Grants the ability to trade only after receiving a quest from Azura.

Proud that your character has reached the maximum level in Skyrim? Then you will definitely want to read the list of 5 hidden powers in the game. They can be obtained after completing not the most famous quests in the game. Most of them give inventory items that provide buffs that last throughout the game

If you do not have Skyrim and you are reading this article just to get ready for a walkthrough in which you will turn everything over, then you can download the game here:

Everything described below is available in the base game (although one of the cases requires the Dragonborn DLC). All this is in both Skyrim and Skyrim: Limited Edition.

This is a passive ability that allows you to deal 10% more damage to enemies of the opposite sex. This talent is more useful for female characters, as there are more male characters in Skyrim. First you need to talk to the tramp Degein in Markarth. The player will receive a quest to steal a statue from the nearby Temple of Dibella.

The reason this ability is often overlooked is because you need to be caught during the quest. Only in this case, the associated quest is launched, which gives the “Chosen of Dibella”. Quite counterintuitive: getting caught on a quest that requires stealth on purpose! If one of the priestesses catches the player, they will be taken to Hamal, the head of the temple in Markarth. She will say: "You committed a misdemeanor" and "You must be punished." As you probably thought, this means that you will have to go on another quest ...

The quest is called "Heart of Dibella". It is necessary to help the family from Karthwasten in it. A man named Enmon says that his daughter Fiotra was kidnapped by the Forsworn. As always, you will have to play the role of a hero and save her from the Broken Tower.

After defeating Heatherheart, you need to free Fiotra from the cage. Then you should return to the temple of Dibella in Markarth and pray in front of the altar. Enjoy the new damage bonus!

After you have obtained this ability, don't forget to choose "Lover's Intuition" as a reward for completing the Black Book: Winds of Change quest. Due to this, the damage dealt to characters of the opposite sex will increase by 20% in total.

Sinderion's Surprise gives the player a 25% chance to create 2 identical potions. This is especially useful if the character specializes in Alchemy. Please note that if you have a high level in Alchemy and have the appropriate abilities, strong potions can be sold for a huge amount of money. Make a whole bunch of elixirs, and in the end you can even end up with twice as many potions.

The quest that you need to complete to get this ability is confusing, but by following some tips, you can simplify it. First you need to go straight to Blackreach. If you've never been there, it's best to follow the main quest. There you need to explore the laboratory of Sinderion, which is not so difficult to find if you enter Blackreach through Alftand (where the main quest directs). You need the first small building you see when you enter.

Read Sinderion's diary (it lies on his corpse) and learn that he hoped to study the scarlet root of Nirn. After that, Return to the Roots will start - a quest in which you need to get 30 Scarlet Nirn Roots. Given that Blackreach is difficult to move quickly, and the map doesn't provide clues, this can sound extremely difficult. As mentioned earlier, the following tips will help speed up the process of completing the task:

1. Play with SFX turned on and/or headphones

This type of plant is generally similar to the common nirn root. When the player comes close to the root, it will start to whistle or buzz. Keep your ears open. There is a good chance that you will hear the plant first and not see it.

2. Stay on the trail

It's easy to get lost while exploring the Blackreach, especially if you're looking for the Scarlet Nirnroot. It is best to stay on the path, or at least make sure that it is always in your field of vision. This way you don't have to go around in circles. Although the map isn't particularly useful in this area, it will show you where you've already been, so check the map if you need to.

While we complain about the difficulty of navigating Blackreach, it is one of the most beautiful locations in Skyrim. Glittering waterfalls spill into shimmering lakes; around the luminescent mushrooms is an eerie, mysterious glow that reflects off the walls and ceilings.

This aesthetic will play into our hands. On dark terrain, it is easier to see the radiance of the scarlet root. Don't forget: it usually grows near water. Maybe you should still move away from the path and plunge into the water. Swim to the shore of the lake and you will surely find 1-2 roots.
After collecting all 30 roots (great job!), go to the Sarethi farm, which is near Ivarstead. There you will meet Sinderion's colleague - Avruz. Give her the roots, and she will reward you with a coveted ability.

This talent is useful for any characters that rely on healing spells and potions. With it, such spells restore 10% more health. It is especially good to use this power together with the Flee from Death ability, due to which it will restore 10% more.

This ability is often overlooked, as the quest for which it is given must be stumbled upon. Cross the mountains between Dawnstar and Winterhold and you'll find the Rime Beacon perched on top of a snowy mountain.

As soon as you pass into the central room of the Frostbeacon, the quest “The Frost Abyss” will appear. Explore a surprisingly frightening location to discover the corpses of the family that lived here. You will have to venture into a network of caves that is infested with Falmer and Corus. As a result, you will have to fight the terrible Corus Reaper. If your character is low level, then this battle will not be up to you.

To defeat this monster, it is worth using a weapon that deals fire damage. Ranged weapons are best, as you don't have to approach the creature. This is also one of the rare battles where armor that is resistant to poison should be worn. The reaper's spit attack is deadly.

After killing Korus the reaper, pick up the remains of the Khabd. Climb back, up, and open the door to the top of the lighthouse. Place the remains of the Chabd on the pyre. For this you will receive "Sailor's Rest".

Dragon Bones and Scales only ranks so high on the list because of how often dragons are found in Skyrim. Due to this effect, dragons deal 25% less melee damage, helping to deal with bites and tail strikes. This will help a lot if you are going to fight legendary dragons. By the way, this power also reduces the chance that the dragon will eat your character. This can happen if the armor rating is relatively low.

The reason such a small number of users are aware of such a useful effect is due to the series of quests associated with it. It begins with "Kill Paarthurnax". Yes, you heard right: in order to obtain the effect, you will have to destroy your beloved ancient dragon. And that's not all - just the beginning. After Paarthurnax has been killed, travel to Sky Haven Temple to become one of the Blades.

Now you need to complete the quest "Revival of the Blades". These are brilliant (repeated) missions where you recruit new followers of the Blades and slay dragons. At some point, Delphine will tell you to talk to Esbern about Dragon Hunt. This is a simple quest in which, along with other Blades, you will need to fight a random dragon. Esbern will ask you to take a bone and scales from the creature's corpse. Upon your return, talk to Esbern about Dragon Studies.

Give him the bones and scales and you will be rewarded with Esbern's potion. After drinking it, you will receive a permanent effect “Dragon Bones and Scales”.

These powers take the 1st place in the list, as there are 5 hidden abilities at once. One of the main quests in the Dragonborn DLC is The Fate of the Skaal. During it, Storn reveals that the new Word of Power can be learned at Siring Outpost. The cry is called "The Word of Power". It can be used to break stones corrupted by Miraak's influence in Solstheim. The Fate of the Skaal quest ends when the Shout is used on the Wind Stone, which is located near the Skaal village to the north. The lurker that you have to fight after that can distract your attention so much that you don't notice one cool property.

After cleaning the stone, you should approach it and activate it. If you touch the Wind Stone, you will receive the ability - "North Wind". In the Purification of Stones quest, 4 more stones can be purified, each of which will give the player a new talent when activated.

All powers are listed below.

  • North wind” (Wind Stone): Can summon a cold wind that deals 20 damage per second. Since it is a cold spell, it also affects the opponent's stamina. Especially useful in close combat, only if you are not fighting against the Nords. If this reminds you of the spell of the School of Destruction “Snowstorm”, then in fact it is one and the same. This talent does not cost mana, and there is no long animation when using it! Suitable for any build.
  • The bones of the earth” (Earth Stone): This talent allows the caster to ignore 80% of damage. Please note that this is not armor, so nothing will be added to its characteristics. However, it can work in conjunction with armor: you ignore 80% of physical damage, and then armor durability comes into play. True, this power does not apply to magical damage. It is better to use it when you are attacked with weapons, sharp fangs or terrible claws. Reminds me of the School of Alteration spell “Dragon Hide”? This is the same. And again: the talent does not spend mana, and there is no long animation.
  • Waters of life” (Water Stone): This talent is wonderful, it heals you and all nearby players for 200 health. It will come in handy if you are working with other characters or are involved in a major battle. Strength will also help if you have a lack of healing potions.
  • Roots of power(Tree Stone): This is another very useful power. All spells cost 75% less mana for a full minute. This means that you can use stronger spells more than usual without relying on additional equipment. If you have, for example, Robe of the Archmage, all spells will now cost 90% less mana! Put on a ring or amulet and your power is unlimited for 60 seconds. This is enough to turn the tide of the battle.
  • Summon Werebear” (Beast Stone): This is my favorite effect. It allows you to summon a werebear for 60 seconds. It works just like any other summoning spell: you need to choose a place nearby, cast the spell, and the summoned creature will appear nearby. Again, this is an effect, not a spell, so no mana is wasted! Did I mention that this is a real werewolf bear??? This creature can easily send enemies flying and tear them to pieces. Summon it when your opponents outnumber you, and watch the outcome of the battle go over to your side, laughing like a maniac. Good times.
  • solar flare” (Sun Stone): This talent creates a fiery explosion around you. It deals 100 damage to enemies. Those opponents that are closest to you will suffer the most. Yes, it's the same as the Destruction spell "Firestorm". We still like this power.

It is worth noting that all these forces work not only in Solstheim, but throughout Skyrim. This means that a werebear can be summoned even in the Thieves Guild, even in High Hrothgar. If you do, please send a video.

And the last thing about these forces. These are not ordinary abilities that are getting weaker every day. All stone effects are one-time. After use, they will disappear. Fortunately, not forever: you can get them again by reactivating the stone. True, for this you need to go through the whole of Solstheim again.

We hope that from this list you have learned about quests and content that you did not know about before. Now you know what to prioritize in your next game!

SkyUI- modification, the purpose of which is to improve the user interface Skyrim, making it easier to use with mouse and keyboard, using screen space, and looking much better.

Moreover, when creating a new interface, the original interface was taken into account, so in this modification you will find both old and new components.

The purpose of this modification is not to recreate the entire interface from scratch. Instead, developers are trying to identify and change the places in the interface that need improvement, but at the same time leave those things that are already done well.

Here are the goals the developers are following:

  • find the perfect balance between simple menu" and " information overload»
  • easy installation and configuration
  • make it so users don't feel like they're using a mod
  • support custom settings

Since changing the entire user interface is a lot of work, the creators of the modification gradually update the modification. Below you can see what has already been done, as well as what is planned to be done next.

Inventory

The player's inventory has been changed from a two-layer menu to a single-layer large panel.

It includes the following features:

  • icons will replace the list, the categories of which are presented as a text list
  • colored icons for each item type
  • customizable text size to display more items
  • additional columns with additional information about subjects. For example, weight and cost, as well as damage and protection for specific categories
  • sortable columns by certain characteristics
  • additional status icons for stolen, enchanted and poisoned items
  • full text inventory search
  • intuitive and clear keyboard navigation that also supports gamepads
  • customizable item card and 3D items that supports multiple monitors
  • columns can also be hidden and returned again

Trade Menu and Container Menu

The trade and container menus have the same look and feel as the new inventory, which includes features such as sorting and searching.

Additional features:

  • two tabs to switch between the inventory of the player and the merchant or container
  • carry weight is now displayed while trading at the bottom of the menu
  • fixed control keys in container menu. No keys Take it all" when you want to put things in a container

Magic Menu

The magic menu is adapted according to the same principle as the others. The panel is now on the left side for a consistent look and feel.

Icons for each type of magic are now easily recognizable in the general list, and new sorting settings will improve the user experience for mages:

  • organize spells by skill level, mana cost, duration, or area of ​​effect
  • sort dragon screams by level and cooldown
  • sort active effects by source and remaining time

Map menu

Finding certain locations on the map by name can be a difficult task, especially when the number of open places on the map increases.

The developers investigated this issue and resolved it by adding a search menu for the map menu:

  • search among open locations takes seconds
  • the selected location is highlighted and automatically placed in the middle of the map
  • mod-added markers are also supported

Active effects menu

Instead of a constantly open magic menu, active magic effects are now displayed right during the game.

For effects that change a character's attributes, emblems are used to indicate the type of change.

For temporary effects, the time remaining before the end of the effect is displayed.

All types of magical effects that the game includes are supported. This allows all custom modifications to be supported.

To support individual user preferences, the following properties can be configured:

  • icon size
  • alignment and orientation
  • manual position adjustment
  • minimum duration threshold

Note that active effects are displayed as desired. They can be disabled in the SkyUI configuration menu.

Favorites menu

The new favorites menu is still close to the original concept - a quick, unobtrusive way to access the items you need.

To improve it, the developers have made several additions and changes:

  • three additional categories to filter your equipment (weapons and armor), aids (potions and ingredients) and magic (spells and shouts)
  • reduce item list by adding space and improving hotkey indicators
  • item icons are now visible, just like in the inventory

In addition to the main feature of the new favorites menu, there are 8 customizable item groups.
These groups are accessible through the menu at the bottom of Favorites and are controlled directly from the menu.

This makes them useful when toggling advanced categorization in the Group Usage group. This process allows you to separate items by their types:

  • armor, weapons and accessories dress up
  • potions are consumed and poisons are applied to the current weapon
  • weapons, shields and spells equip, with full support for two-handed combos

For groups, you can also use custom hotkeys outside of this menu. Player-enchanted items (as long as they have a unique name) and temporary items are also supported.

Installation

  • Unpack the contents of the archive into the game's Data folder.
  • Activate in Skyrim launcher SkyUI.esp

Good day, dear readers. In this post I want to tell you about some interesting and unusual magical things in Skyrim. These things are "talents" and "active effects". I will tell you very briefly about the passage of quests related to them, since everything is simple there. As usual, there are a lot of spoilers. So let's get started.

active effects.

1) "Blessing of the Dragonslayer". The effect is temporary. It is issued by Blades archivist Esbern, whom you will meet during the main quest.

Dragon crit chance increased by 10% for 5 days. So the effect is temporary.

2) Three more effects that will become available during the main quest. Paarthurnax will tell you.

- "Strength Without Effort"

Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]

You lose balance 25% less often, and opponents 25% more often.

- "Fire Spirit"

Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]

Breath of Fire shout deals 25% more damage.

- "Immortal Spirit". This effect is manifested when the Shout "Incorporeality" is active.

Health regenerates 25% faster while Shout is active.

3) "Ancient Knowledge". You get the effect when you return the dictionary to the pedestal in Avanchnzel. The quest "From the Depths" is given to you by the Argonian From the Deepest Depths in Riften Docks. She asks to return the cube (dictionary) to the Dwemer city. Return - get the effect.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]

You get a 25% bonus when wearing Dwemer armor (in patch 1.3, all armor in general), and your blacksmithing skill grows 15% faster.

4) "Dibella's Chosen One". Having broken into the temple of Dibella in Markarth (into its inner sanctuary) in order to steal a statue (also a quest, given by a peasant in a tavern), a priestess starts a conversation with you. If you agree to find and deliver to the temple a little girl (the new priestess of Dibella), you will be forgiven for your intrusion into the sanctuary. Find, return, get the effect.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]

Damage to the opposite sex in combat increased (by 10%, in melee).

5) "Sailor's Rest". After completing the murder quest at the Frostbeacon, you find the "Remains of Khabd" (in the belly of a Corus Reaper). These remains are to be set ablaze at the top of the Rime Beacon. Burned - we get the effect.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]

Healing spells are 10% more effective.

6) "Mara's Chosen One". You get this effect by completing the quest "The Book of Love". It can be taken from the priestess in the temple of Mara in Riften. The quest is easy, but you have to run around Skyrim and Riften. You will need to talk a lot.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]

+15% magic resistance.

7) "Sinderion's Surprise". In Blackreach, you will find the laboratory of the alchemist Sinderion. Read the magazine, then everything is clear. Crimson Nirn Roots grow quite thickly in PE, not just near water. But with the last five you will have to sweat. Take the roots to the farm, get the books and the effect.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]

25% chance to create a second of the same potion when practicing alchemy.

8) "Full set of nightingale armor". The effect is obtained by wearing (surprise!) a full set of Nightingale armor. Separately, they also provide some effects that are not so unique. You get armor during the passage of the Thieves Guild quest (not even at the end), but you will get the effect only at the end.

A full set of Dark Brotherhood armor gives the exact same effect. Thanks, Spamer009.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]

Increases armor class by 25.

9) "Articulation". Also a Thieves Guild quest. But you will receive the Amulet of Articulation only by restoring all the reputation of the Guild and becoming its head, that is, at the very, very end, and not at the end of the main, "nightingale" quest.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]

Eloquence is 15% more successful (and also the "Persuasion" action in dialogues is always successful).

Articulation amulet bug:

This amulet can be worn with other amulets. But you need to wear amulets only in this order: Any amulet / necklace - Amulet of articulation. The reverse order doesn't work.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]
Talents.

1) "Summoning the Spectral Assassin". Summoning an assassin, Lucien Lachance (an acquaintance from Oblivion), will become available as you progress through the Dark Brotherhood quest.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]

Summons the spirit of an assassin that fights by your side until defeated.

2) "Arnel's Shadow Call". You get the talent by completing the quest "Arnel Gein's Project" (a very interesting quest, by the way). In the end, his unlucky scientist Arnel Gein decided to follow in the footsteps of the Dwemer tunnel architects, conducted an experiment with the Divider (remember Morrowind) and the soul stone. In the end, he took it and disappeared! And we still have a summoning spell and a Separator.

The spell is in the "Witchcraft" section.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]

Summons the shadow of Arnel Gein for 60 seconds, at the point the caster points to.

3) "Nightingale Talents". They become available at the end of the nightingale quest of the Thieves Guild.

-"Nightingale Discord".

Drains 100 HP. health from the target. Acts as a cry (flight of a bunch in a straight line).

-"Cloak of Shadows Nocturnal".

You automatically become invisible for 120 seconds when sneaking.

-"Deception (Cunning) Nightingale".

People and creatures in the radius of the spell attack all nearby for 30 seconds.

Blessings of the gods.

I think these effects should be placed here. After all, they are also quite unusual.

Blessings are temporary and last for 7 in-game hours.

The altars of all the gods are in the Temple of the Gods in Solitude.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]

Temple of the gods.

1) Blessing of Arkay. Arkay is the god of birth and death, funeral rituals. Its adherents are staunch opponents of necromancy. There are shrines to Arkay in every city in Skyrim. They can be found in the halls of the dead.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]

Shrine of Arkay in the Temple of the Gods in Solitude.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]

Increases health by 25.

2) Blessing of Kynareth. Kynareth is the goddess of the air. Her ministers are always ready to help the sick and wounded. The Temple of Kynareth is in Whiterun.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]

Temple of Kynareth in Whiterun...

Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]

...and her sanctuary in the same place.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]

Increases Stamina by 25.

3) Blessing of Mary. Mara is the goddess of love and compassion. It is with her that the possibility of marriage in Skyrim is connected. You just need to find / buy her amulet, talk to the NPC you are interested in, and then arrange a wedding in the temple of Mary in Riften.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]

Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]

Temple and shrine in Riften.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]

Healing spells are 10% more effective.

4) Blessing of Dibella. Dibella is considered the goddess of beauty. Her temple is in Markarth, but only priestesses of Dibella are allowed into the Inner Sanctuary. You will get access there after the quest "Heart of Dibella" (see p. "Active effects" p. 4).

Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]

Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]

Temple and sanctuary. Markarth.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]

+10 Speech.

5) Blessing of Julianos. Julianos in the pantheon takes the place of honor of the god of wisdom. The sanctuary is located in the Temple of the Gods.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]

Sanctuary.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]

Increases Magicka by 25.

6) Blessing of Zenithar. Zenithar is the god of crafts and commerce. He patronizes mortals and their trade relations.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]

Altar of Zenithar.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]

Prices are 10% cheaper.

7) Blessing of Stendarr. In the cult of deities, the god of mercy and compassion is Stendarr. His altar is also in the Temple of the Gods.

By the way, the amulets of Stendarr were seen on the guards of Whiterun.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]

Sanctuary.

Altar in the Temple of the Gods.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]

Magicka regenerates 10% faster.

9) And the most interesting. Blessing of Talos. Talos (Tiber Septim) is the ninth god in the pantheon, the ascended hero of the Empire. The Aldmeri Dominion banned his worship throughout the Empire. That is why his sanctuary is not even in the Temple of the Gods. More precisely, the niche of Talos is empty. But throughout Skyrim are scattered statues of Talos and shrines next to them. For example, such a sanctuary can be found in Riften, not far from the entrance to the Thieves Guild hideout (thanks Flamma

Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]

Now all niches are filled!

Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added blessings of the deities.]

Time between shouts reduced by 0%. Bug? (completed all main quests)

Oh yes, I completely forgot. Windhelm has a temple dedicated to Talos. This is because Windhelm is initially under the control of the Stormcloaks. Whether the temple will be closed if Windhelm is taken over by the Empire, I don't know.

And further. If anyone is interested, then under the spoiler are links to articles about werewolves and vampires.