If you are familiar with The Legend of Zelda series and have played at least some of the past installments, then you will surely see when you spend a couple of hours in Breath of the Wild that it is much more voluminous than its predecessors. The game is now more like Skyrim, which, as you know, personifies the RPG sandbox genre.
If you focus on the experience of past games, you will miss out on the many exciting stories and events that are scattered around the world of Breath of the Wild. That is why we have compiled this guide so that beginners can take a breath and get acquainted with introductory content, which is highly recommended not to be missed.
does not limit you and does not force you to follow the main storyline. Did you see a mountain on the horizon? So go and visit it!
On the territory of the Great Plateau, you can stumble upon an abnormally cold place where the temperature is incredibly low. You can pass this obstacle course with the help of hot food, as well as potions that increase resistance to cold. But if you wish, you can choose another option - a warm doublet, which can protect you from frost just as well.
You can get this item of clothing on the Great Plateau. You can find him in the southeast of the map, inside a hut owned by a peasant. In his diary, you can read about a certain recipe that can help keep you warm, but the old man forgot the ingredients. Help him by crafting a meal out of Hot Peppers, Meat, and Hyrule Snapper.
Tell the peasant about your achievement, and then he will give you a doublet. You can also find the same clothes on Mount Hylia, where the same old man will meet you again. Now he will reward you with a doublet for perseverance, that you managed to climb to such a height without normal clothes.
In the event that you have passed the main line in this location, then the peasant's quests will be lost. However, a warm doublet will still be waiting for you in the peasant's hut - he will just leave it for you.
Every blade of grass, food, or piece of cloth that can be found in The Legend of Zelda: Breath of the Wild is used for a purpose.
If you notice a sparkle in a rock recess or tree crown, be sure to inspect this place, as any luminous thing may come in handy in the future. Not only that, the ingredients don't take up space in your luggage, so collect as many of them as you like.
Having obtained meat, fruits, spices and other food, feel free to combine it at the grill to find out the recipe for the perfect dishes. The better and more expensive the recipe, the more power-ups you get, so don't neglect it!
On the territory of the Great Plat there are a lot of good weapons (although they are also useless in bulk). Often you will come across all sorts of sticks and clubs, which, although they cause weak damage, still do a good job with local opponents - crowds of Bokoblins.
Absolutely any weapon, except for , breaks, so on the way to this gun you will have to change a lot of options. To always have a spare weapon, look around the chests and don't be afraid to fight strong opponents.
By the way, in the peasant's hut already familiar to you, you will find an ax that will come in handy at the start of the game. And on the Plateau you can quickly get a hammer, which is located in the Sanctuary on the mountain.
The best weapons are obtained from bosses and shrines. But this does not mean that you do not need to look around other places like villages or stables in search of guns.
In the latter, you can find weak options that are worth using against non-dangerous opponents. Spending strong weapons on crowds of low-level enemies is bad manners.
As you travel through the world of The Legend of Zelda: Breath of the Wild, you will often stumble upon mysterious places. A kind of anomaly, represented by a single stone in an open field, a ring of lilies on a pond, and so on.
Once in such a place, be sure that there are Koroks somewhere nearby. If you find such a creature, you will receive from him the seed of Korok - the most valuable currency, which will come in handy more than once during the passage.
On the way to the village of Kakariko, you will stumble upon one of the representatives of the Koroka tribe, whose name is Estu. It is he who will give you the first seed, but first you have to help him.
Complete his mission to be able to contact him in the future for improvements. Give Korok Seeds to Est to increase the number of inventory slots for any type of weapon.
Hyrule is a giant country that is designed for dozens of hours of exploration. On your own two you will naturally spend hours crossing huge wild spaces, which will get boring over time. To prevent this, get yourself a horse.
In The Legend of Zelda: Breath of the Wild, you can find a wild mare and tame her. Usually they live above and to the right of the Great Plateau, or in an open field near the "Gemini".
To tame a horse, you need remarkable dexterity. First, you should sit down to make as few sounds as possible. Then sneak up on the mare until you are close to her. Then immediately jump on it and quickly press the "pacify" button. The steeper the horse's temper, the harder it will be for you.
After that, you must give your "kidnapping" legal status. Head to the stable where you can register your new vehicle and give it a nickname. It is done.
However, the mechanics of interacting with the horse does not end there. Please note that there is a trust scale between you, the growth of which will increase the horse's attachment to you. To build up the scale, simply praise the filly at every opportunity.
In your wanderings around Hyrule, you will often have to stumble upon Rebirth Towers, which are located in absolutely every area in a single copy. After climbing to the top of this structure, you can activate it to open a map of this area.
As a result, the location of the nearest stables, shrines and other useful places will appear on your map. However, absolutely all interesting points and places of events will not open - here, in any case, you will have to act manually.
Along the perimeter of the Great Plateau, pieces of forgotten Guardians are sometimes found. Once they, majestic, guarded these areas, but now they remind of themselves only in rusty fragments.
By exploring such ruins, you will definitely get something useful. In any case, you will always come across ancient fragments that can be sold for a good price. You may also need them late in the game for crafting or side quests.
The Legend of Zelda: Breath of the Wild does not have hearts that increase your HP, as was the case in previous games in the series. From now on, you will have to increase your health in a different way - by going through Sanctuaries. In them you will find statues of the Goddess, which you will need to pray.
For successfully completing a holy place, you will receive four mental spheres, which can be exchanged for health or stamina boosts.
Accordingly, to fight especially strong opponents, you should increase HP. And if you find that you can’t climb a certain mountain, then it makes sense to go through the next Sanctuary, and then invest points in stamina.
Clothing gives not only resistance to frost. To the right of the Great Plateau, passing the "Gemini", you will find the holy place of Ri-Dakhi. There is a box in which you will find the Climber's Handkerchief.
This item is incredibly useful in mountaineering - it will speed up your movements while climbing. Get this thing as soon as possible, as you will have to climb mountains very often.
During your travels, you will meet big and small fairies. The regular ones will give you small bonuses if you manage to fish them near the pond. Large fairies offer their help only for rupees.
You can only get one action from fat fairies - improving things. Each fairy can upgrade your outfit only once, but significantly.
That is why you should find them all. By the way, you will find the first spring with a fairy on a hill near the village of Kakariko.
The world of The Legend of Zelda: Breath of the Wild is bursting at the seams with a variety of treasures. You can find them almost everywhere, but they always lie in the same place - inside the chest.
While adventuring, look around and explore every corner, as valuable chests are most often hidden in such hidden and nondescript places. The rubble, the bottom of the river, the bowels of the ruins - treasures surround you, but only the most insightful will open!
As you already understood, the world of The Legend of Zelda: Breath of the Wild is full of secrets and adventures. If you are curious, love to travel and explore, then this game is guaranteed to please you.
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Breath of the Wild is the first voice acted Zelda game, but its story is delivered almost entirely through flashback – and you need to unlock each memory. Here's where to find all of the Recovered Memories to learn the truth of 100 years ago.
Once you visit Impa in Kakariko Village and have all of the basic runes of your Sheikah Slate restored, she offers you a task and triggers a new main quest: you'll need to locate places you visited in the past in order to reawaken memories of 100 years ago. This is how much of Breath of the Wild's story is delivered, through lovely context-filled flashbacks. They’re well worth viewing, though getting access to them can be a little bit frustrating depending on how much you like easter egg hunts.
Impa will unlock 12 photos in your Sheikah Slate, and each points to a different part of the world. When visited each will trigger the awakening of a major event from 100 years prior for Link, offering important information.
There are 18 memories recovered. Twelve are found through the Sheikah Slate, one is revealed to you when the other 12 have been found, and the others are given via story events. Here's how to get them all.
As an important note, the second, fourth, sixth, tenth and eighteenth recovered memories will be awarded to you over the course of the game’s main story – so don’t worry about these. The eighteenth and last in particular is optional and will be revealed generally very late on (though as always with Breath of the Wild, it depends how you play) – it triggers if and when you pick up . They're not part of this main quest.
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Once inside, this memory is found on the Western side of the castle, high up. As far as I can tell you'll need to head outside and do at least a bit of dodging guardians. In a Western Keep sort of area look for a room you'll notice is Zelda's quarters – there's a diary written by her in here. Climb the wall to the second floor here and you'll notice a small walkway - the memory takes place here. Consult our images, as finding the exact room can be a challenge.
Once she’s shown you the image, head south from Kakariko, back over the bridge towards the Dueling Peaks Stable and Ha Dahamar Shrine. To the east of this is Fort Hateno, and between the two is the Ash Swamp area. The final memory is found in this location, the place where things came to a head 100 years ago.
After a small introductory cutscene, go to the blue control panel, which is located in the same room where Link woke up. Near the panel, a dialogue will begin, during which the young hero will receive the “Shiika Stone”. After that, the door ahead will open, so it's time to get out. In the corridor there will be chests with the first equipment, so look into them and get the following things: "Old Pants" and "Old Shirt". Get dressed, walk to the next panel a little further ahead, wait for the cutscene to end, and get out into the fresh air.
: By crouching, you move more slowly, but it will make you much more difficult to notice.
Well, now the main character is on the territory of the Great Plateau. What to do? First of all, carefully look around, because there is a branch nearby that needs to be raised so that there is at least something to defend against enemies. In any case, turn to the right side and go down to the unknown character, who was introduced in a small cutscene. You can also collect various items along the way.
: On the way down, Link will come across a red-orange mushroom called "Hairulovik", so I recommend collecting these mushrooms, as they are quite edible and will restore half a heart at a time. In addition, such mushrooms grow, as a rule, near trees.
When you get closer to the unknown old man, pick up apples and talk to him. After the conversation, be sure to take the torch (you can light it from the fire, but if you put it in your bag, the fire will go out), which is located behind it.
When you move a little forward from the old man, the voice of an unknown girl will again turn to Link, who will order you to go to a key point on the map. However, first of all, pay your attention to the stump - a lumberjack's ax will be stuck into it. Although the weapon will be slow and ineffective, it will still be much better than a wooden stick, so take it and go to the marked point on the map.
Along the way, Link encounters bobblins for the first time. The first fight will be easy, so after the kill, collect all the dropped items and move on. Along the way, you can also notice on the left side of the road two huge stones that can be pushed onto two bobblins. After the kill, it will be possible to collect all sorts of ingredients and a weapon called the "Sideball", which may come in handy in further adventures.
: Keep an eye on the strength of the main character, because if he gets tired, he will not only be able to run, but also swim, climb and perform many other actions.
: Right next to the key point there will be other bobblins. However, now it will be possible to get a Bokoluk from them, which at first will play the role of a bow, and a Camping Sword and a Bokoshield can be taken away from a lonely Bokoblin. Moreover, all this equipment will come in handy in the initial stages of the game.
In general, there will still be a lot of Bokoblins in the area, so when you get to the right place, go into a small gorge between the hills. So you will find a panel in which you will need to insert a Shiika Stone. After that, the screensaver will start.
“As soon as I came down from the tower, an old man appeared. He revealed that Hyrule was destroyed a hundred years ago by Calamity Ganon. To get to the castle where the voice came from, I need to go down from the plateau, and for this I need a glider, like the old man. He agrees to give it up in exchange for some treasure…”
So, at the request of the Old Man, you will have to go in search of treasure. The desired place with the treasure is called "Oman-Au Sanctuary" and the white-bearded grandfather will show where this place is, so go there. Upon arrival, use the Shiika Stone at the control panel. As a result, not only the doors will open, but also the first point of movement. In any case, go inside and go downstairs. The download will start.
: Don't know how to put out a burning shield? In fact, everything is quite simple, because if a shield or even a weapon catches fire, then it is enough to put the equipment in the bag - and the fire will go out.
Sanctuary "Oman-Au"- Test: "Magnetism"
Well, inside the shrine, first go to the control panel (which will have orange colored ornaments) as usual to get the unique abilities for Link's Shiika Stone. As a result, the main character will receive a skill / ability (as convenient) called "Magnesis", which will allow you to move metal objects: by catching a metal object in a magnetic field, you can pick it up and move it freely.
Now it's time to use Magnesis, but first of all, pay attention to the large two plates that lie on the floor in the center of the hall - they are metal, so they can be lifted and put aside, thereby opening your way further. After that, jump down and go along the linear corridor, where at the end go up the stairs. Now Link is blocked by a wall of metal cubes, so remove one of them, then use it to move the rest of the cubes, or build a kind of staircase or completely dismantle the passage - it's up to you to decide what to do.
In any case, on the other side of the hero, a battle with an ancient mechanism awaits, but nothing complicated: a couple of accurate blows with a sword or an ax will quickly disable him. By the way, the robot can even be killed with a metal cube. Pick up the dropped items and move on. When you find yourself near a small abyss, then take a huge iron plate from behind and rearrange it to another place forward. As a result, a kind of bridge will turn out. Now open the metal gate and go to the pedestal with the statue. After a short final speech, Link will receive a unique reward called "Spirit Orb". After receiving the reward, a cutscene will begin, during which the hero will be outside. A dialogue with the Old Man will begin.
: Before you approach the statue and get the "Orb of the Spirit", you can also get a chest, inside of which there will be a "Camping Bow". This chest is located on the left side in front of the gate that leads to the talking statue. To get this chest, you need to get as close as possible to the edge of the road and use the magnet, with which you can pull the chest towards you and open it.
“When I left the sanctuary, the old man appeared again. He said that there are three more shrines on the plateau and he will only give me a glider if I get a Spirit Orb in each of them. He also advised me to move to the tower with the help of the Shiika Stone and look for the shrines from there.
The mission continues and now you have to get three more spheres, so move to the tower using fast movement (teleportation). At the top, use the visor to mark the next three temples. One temple will be located in the southern part of the map with mountains in the background. The second is located on the left side of the cathedral. And the last sanctuary will be located on the left side of the tower in ruins.
: Remember that each weapon has its own margin of safety. Therefore, in order not to lose an important weapon, always try to monitor its condition.
First of all, I propose to go to the Sanctuary called "Ja-Baizh", which is located on the left side of the tower in ruins. However, be aware that there are dangerous machines in the ruins that can quickly deal with a young hero without any problems, so you should go around them to get to the sanctuary.
Sanctuary "Ja-Baizh"- Challenge: "Explosive Strength"
As usual, go to the control panel with an orange ornament, after which the cutscene will begin. So now Link got the Telebomb. With this skill, it will be possible to create an explosion at a distance. The explosion will destroy items and deal a lot of damage to monsters. In addition, bombs can be either cubic or round - you should choose based on the situation.
Memory locations in the Legend of Zelda™: Breath of the Wild are a very important thing for the player to find. Link lost his memories and finding these lost mementos is important in order to discover his past and uncover the story of how things are the way they are, but also, recovered memories take you on the path of finding one of the endings in the game ( some would call it the true ending of the game). By recovering all lost memories you will truly set yourself up on being the hero Hyrule needs.
In the Adventurers log, right at the beginning of the game, you'll see that there are 18 Memories that remain hidden and that you need to recover. As you play through the game, doing the main quest, you'll go to Kakariko Village and talk to Impa. After you go to Hateno Ancient Tech Lab and finish what you have to do for Purah she will send you back to Impa and she will unlock 12 old camera photos on your Sheikah Slate. These pictures are from Zelda and they point to places that hold old memories that you can unlock. She gives you the Locked Mementos Quest and your task is to find these exact locations and unlock the long lost memories of Link and Zelda. Once you have found all 18 you will get the .
This guide will show you all locations of Memories in Zelda: Breath of the Wild and how to find them.
Other memories are recovered as you do the main story quests and can't be found otherwise.