Skyrim assembly from COMiCONA. Skyrim assembly from COMiCONA Skyrim osa mod does not work

Let’s say we’ve created a custom NPC for TES V: Skyrim, or we just want to add some story backgrounds to existing characters. “OSA - Skyrim Ascendancy Engine” framework by CEO provides a means to view character profiles, create personas, employ animations, set character expressions, and more. Potentially this framework adds more interactive storytelling and personality to Skryim, which could extend replay value as we wait several more years for the next The elder scrolls chapter. A player could add profiles to followers for personal use such as role-playing value or to simply keep track of preferred armor and weapons, or follower-mod creators can add more background for players using OSA. It's simple to provide extended information using the OSA framework as we’ll do in this exercise.

First, we need OSA installed. Take some time to look over the description page to get an idea of ​​what OSA is about and how to interact with it in game. If using “FrostFall” by Chesko, include the Frostfall patch. Also check if “PapyrusUtil” has a more recent version. After installing OSA, remember to run FNIS generator and after each time adding an OSA animated module. Additional modules add gameplay functionality, but all we need is the OSA framework to access character profiles.

Go ahead and try OSA out to see how it works. Aproach a non-player character (NPC), and press numpad-plus key to reveal a menu including character persona, configuration, and equipment assignments. Use numpad-8 to move up the menu, numpad-5 to move down, and numpad-7 to select. The persona is empty, which we won’t cover here. The lack of a profile is the subject of our task. The OSA file downloads includes an optional example of a character profile for Camilla Valerius (of Riverwoood). Grab that to use as a working example to modify.

Copy Camilla's profile as a template

Update for OSA v1.09 +: profile files moved from meshes to \ Data \ OSA \ Persona \ folder.

The file we need is profile.xml which goes in a folder based on the character. In the Camilla example, we find the file located in (v1.09 +) \ Data \ OSA \ Persona \ npc \ Skyrim \ 01347B(v.108B - \ Data \ meshes \ OSP \ npc \ Skyrim \ 01347B) folder. Profiles for default NPCs go under this Skyrim folder, and a profile for a custom NPC goes under a folder name matching the esp-file without the “.esp” extension. 01347B is the last 6 characters of Camilla's identifier. Look up identifiers using the console help command, or on The Elder Scrolls Wiki for default NPCs such as Camilla's page where you’ll find her ID listed as Base ID.

I’ve picked a custom follower NPC, “Selene Kate” by Kasprutz and Hello Santa, as an example. Using the console command, “help selene” I find her NPC ID to be 19 000D62... The plugin is, Kate.esp so the XML file needs to go in (v.109 +) \ Data \ OSA \ Persona \ npc \ Kate \ 000D62 \ profile.xml(v.108B - \ Data \ meshes \ OSP \ npc \ Kate \ 000D62 \ profile.xml). Copy Camilla's example file to this folder and begin editing. Use Notepad ++ or XML editor of choice, preferably with syntax coloring. My assumption is a reader familiarity with XML, but if not, I’ll go over my edits to turn Camilla’s profile example into Kate’s profile. Keep in mind that breaking XML formatting will cause the game to freeze when using OSA to interact with a character. (Those greater-than and less-than signs are important reserved characters and can’t be used inside other text.) So, if the game freezes, check for errors in the XML file.

Edit template for our NPC follower

First, we need to change the character's name. Replace “Camilla” with “Selene” and “Valerius” with “Kate” as shown below in nameFirst and nameLast tags. These tags in the properties section make it easier to edit such that the values ​​will be used later, possibly multiple times, using the title in curly braces. When making a new character profile, simply change property values ​​instead of hunting through the layout text. I changed the nameColor from pink to purple. Use a graphics program (or on the web) to find HTML color codes. Naturally, I changed race, classType, and a few other property values ​​to match what I felt works for Kate.

partial profile.xml: properties

</p><p><race v= "Nord" /> </p><p><species v= "Human" /> </p><p><classType v= "Battlemage" /> </p><p><classLevel v= "45" /> </p><p><classSkill v= "Expert" /> </p><p><nation v= "Skryim" /> </p><p><primarySkill v= "1H-weapon" /> </p><p><secondarySkill v= "Heavy armor" /> </p><p><tertiarySkill v= "Light foot" /> </p><p></properties> </p> <p>Near the bottom of properties, I replaced three lines of Camilla's <b>affiliation</b> titles with <b>primarySkill</b>, <b>secondarySkill</b>, <b>tertiarySkill</b> title properties, because I thought it would be nice if the player (me) could quickly look these up to remember what sort of equipment to outfit Kate with. We’ll need to replace where the affiliation properties go with these new properties later in the file. The property title (t =) in curly brackets will be replaced by its value (v =) when rendered in game.</p> <p>The <b>splash</b> tag is what shows up on the main profile selection, bottom-most profile icon in the UI, which here is titled, OVERVIEW. You may re-title the splash section as you see fit. As shown below, the section includes displaying variables name, nameColor, title, and race we edited above using curly brackets. The big change I made here is on lines 14-17 replacing the astrology section with the new properties defined above representing top three skills. I replaced the affiliation properties in the rightblock with the mod author names and mod sub-title, “Kiss Me” for no real reason other than as example of changing the values. Put in whatever makes sense. Notice the <b>type = "vsplit"</b> and that there are two frames which when rendered will be vertically split with “statsheet” beneath “headrpgfull.” The <b>cmd = "header"</b>, found in the BODY and SKILLS stats, is an optional parameter and renders as line.</p> partial profile.xml: splash <p><splash t= "OVERVIEW" icon= "omu_profile" type= "vsplit" > </p><p><frame type= "headrpgfull" style= "full" > </p><p><mainblock v= "" color= "{nameColor}" dnv= "{title}" /> </p><p><longblock v= "" dnv= "of {nation}" genSymbol= "1" /> </p><p><rightblock v= "Kiss Me" color= "" upv= "Kasprutz" dnv= "Hello Santa" /> </p><p><leftblock v= "{classType}" color= "" upv= "{classSkill}" dnv= "Lv {classLevel}" /> </p><p></frame> </p><p><frame type= "statsheet" > </p><p><stat cmd= "header" t= "BODY" /> </p><p><stat t= "Weight" v= "" /> </p><p><stat t= "Height" v= "" /> </p><p><stat t= "Age" v= "{age}" /> </p><p><stat t= "Physique" v= "Athletic" /> </p><p><stat cmd= "header" t= "SKILLS" /> </p><p><stat t= "Primary" v= "{primarySkill}" /> </p><p><stat t= "Secondary" v= "{secondarySkill}" /> </p><p><stat t= "Other" v= "{tertiarySkill}" /> </p><p></frame> </p><p></splash> </p> <p>The <b>panel</b> tags show up as additional profile icons, one for each panel-tag. Notice that Camilla has two more icons, one for her biography and another for her diary. Kate doesn’t need a diary or any other panel, so I removed that entire panel. The optional <b>subtitle</b> tag's value only renders if the optional <b>title</b> tag contains a value. Creating a new paragraph in the <b>page</b> tag's value requires a special newline marker, <b>$ NL $</b>, as used in Camilla's story example.</p> partial profile.xml: panel 1 <p><panel t= "BIOGRAPHY" type= "vsplit" icon= "omu_profile" > </p><p><frame></frame> </p><p><frame type= "longtext" > </p><p><brass ix= "0" /> </p><p><font fstyle= "l" fcolor= "" fsize= "8.5" fkern= "1.1" fleading= "5" findent= "50" /> </p><p>By VRDaphni-VRApollo-Shadowfake shown below with her father’s journal as a second panel, and biography at the top of this page.</p> <p><img src='https://i1.wp.com/dracotorre.com/images/2016/skyrimOSAAuroraProfScr.jpg' width="100%" loading=lazy loading=lazy></p> <p><img src='https://i1.wp.com/dracotorre.com/images/2016/skyrimOSAAuroraFJscr.jpg' width="100%" loading=lazy loading=lazy></p> <h3>Next steps</h3> <p>With the basics out of the way, next try changing colors or adding more panels. The panels may be of type <b>vsplit</b> or <b>longtext</b>... When adding more content check in game to be sure the layout appears nice. Add profiles for more characters for your personal play. For NPC modders, adding an OSA profile into the package adds extra value for players using OSA. Also, profiles may be updated using Papyrus scripts as your story progresses. Read more about creating profiles on CEO’s <i>tumblr</i>... Be aware that CEO also creates adult animation modules with OSA, so careful where you navigate.</p> <p>What happens if multiple plugins add profiles to the same base <i>Skyrim</i> NPCs?</p> <p>Well, those mods would be incompatible. As noted by CEO on live updating, “it’s best to update only properties you add on panels you’ve created.”</p> <p>So far, only one quest mod and a poser mod use OSA and neither use the profile feature. The framework looks as though it has good potential. I'd like to see limits on feature accessibility, such as disabling the ability to animate any NPC at any time even if just a player option. It will be interesting to see how more mods put this framework to use.</p> <p>Skyrim and The Elder Scrolls are trademarks of Bethesda Softworks LLC. All other trademarks belong to their respective owners.</p> <p>Of countries, amounts to a recognition of the duty of a person, to whom property has been conveyed for certain purposes, to carry out those purposes.</p> <p>Uses were equitable or beneficial interests in land. In early law a man could not dispose of his estate by will nor could religious houses acquire it. As a method of evading the common law, the practice arose of making to the use of, or upon trust for, persons other than those to whom the or legal possession was delivered, to which the equitable jurisdiction of the chancellor gave effect. To remedy the abuses which it was said were occasioned by this evasion of the law the of 1536 was passed. However it failed to accomplish its purpose. Out of this failure of the Statute of Uses arose the modern law of (see that article for further details).</p> <h2>Development of the use</h2> <p>One reason for the creation of uses was a desire to avoid the strictness of the rules of the common law, which is considered to be all-important and therefore refused to allow a legal interest to be created to spring up in the future. Although the common law recognized a use in chattels from an early period, it was clear by the end of the fourteenth century that had no room for this notion. Uses, nonetheless, satisfied contemporary needs in fifteenth century England. Its first application in relation to land was to protect the ownership of the land by the Franciscan Monks, who were pledged to vows of poverty and unable to own land. This enabled the feoffee to uses for the benefit of a use. The common law did not recognize the use but affirmed the right of ownership by feoffee to use. The term "use" translates into "Trust" and this was the legal beginning of Trusts and the use of trusts to defeat feudal, death and tax dues.</p> <p>Recommended system requirements:</span><br>* Windows 7 (64bit) or Windows 8 (64bit) <br><br>* 4GB of RAM (or higher). <br><br>* Graphics card with 2GB memory, NVIDIA GeForce GTX 650 / Radeon 4890 series or higher.</p><p>Minimum system requirements:</span><br>* Windows XP or Windows 7 (64bit-32bit) <br>* Processor four cores with a frequency of 3.00 GHz <br>* 4GB RAM <br>* Sound card with DirectX support <br>* Graphics card with 1GB memory, NVIDIA GTS 450 / Radeon HD 4850 series or higher.</p><p>This assembly is +18 because it has erotic mods.</p><p><u>Assembly base:</u><br>* SKSE is an important script. <br>* FINS - loading animation. <br>* SKY UI -new interface. <br>* RACEMENU-new menu for creating years.</p><p><u>Armor:</u><br>* ARMONIZER - Armor Pack - a large amount of lore armor. <br>* Ciri Armor - Ciri Armor from The Witcher 3.</p><p><u>Gameplay:</u><br>* Lord of the Rings - unlimited dressing of rings and necklaces. <br>* A Matter of Time - adds a new time widget. <br>* Unread Books Glow - highlight books you haven't read. <br>* The Eyes Of Beauty - Adds about 120 HD eyes. <br>* UFO - you can take several satellites at the same time. <br>* Enchantments Up - a new type of enchanted weapon. <br>* OUT - adds maps and markers at the Cairn of Souls and Forgotten Valley. <br>* Alternate Start -This mod adds the ability to choose an alternative start <br>instead of the standard start of the game in Helgen. <br>* EZ2C Config Examples v3.1 - new text in dialogs. <br>* FaceToFaceConversation - first person view when talking. <br>* Skyrim - Enhanced Camera- first person legs are visible. <br>* Skyrim Project Optimization-performance in interiors without losing graphics.</p><p><u>Graphics:</u><br>* DYNAVISION - Dynamic Depth of Field <br>* ENBSeries v0.111 KAGE</p><p><u>Cosmetic changes:</u><br>* HD DRAGON CLAW <br>* dD - Enhanced Blood Main -HD blood <br>* Kids v 2.0 -This mod changes the appearance of all children in Skyrim. <br>* Apophysis Dragon Priest Masks - Great retexture of some dragon priest masks. <br>* Bellyache "s Vanilla HD DLC texture Replacer -Beautiful Dragons HD <br>* Fine Face Textures For Men VII by Urshi- Normal Faces m NPS <br>* Moonlight Tales - Werewolf and Werebear Overhaul - a rich selection of new skins, eyes, fangs, for the werewolf. <br>* SOS normal body - adds a sexual organ to men. <br>* Bijin Housecarls -The modification changes the appearance of the following characters: Iona, Lydia, Jordis, Lydia, <br>Eila, Mjoll, Utgerd, Ria, Freya, Raya, Nyada, Illia, Jenassa, Dolphin, Ingyard, <br>Adelaisa Vendichi, Anneke, Arania Yenit, Eola and Borgak Steelheart. Appearance <br>for an amateur. <br>* Males Of Skyrim - Changed the appearance of the following characters: General Tullius, Ulfric Petrel, Calder, <br>Argis Bastion, Gregor, Vilkas, Ralof, Cicero, Valdimar, Hadvar, Farkas, Brinjolf. <br>* Pak for Skyrim women, it is also included everywhere, but unfortunately there are too many mods, like physics of priests and breasts, physics of hair, UNP naked body and etc.</p><p><u><b>+18: </b> </u><br>* 0 Cupcake NET 9k <br>* OSA 1.085B <br>You yourself know what they add)</p><p><b>Bugs and Compatibility:</b><br>Bugs can be if YOU put my assembly on a different assembly! So I advise you to bet on vanilla.</p> <p><b>Requirements:</b> Skyrim, Dawnguard, Dragonborn, HearthFires.</p><p><b>Installation:</b> Standard</p><p><b>Removal:</b> delete mod files from "Skyrim" folder</p> <br><b>Version:</b> 2.02<br><b>Language:</b> Russian <br><b>Translation:</b> <p><b>Foreword:</b><br>And now, it's time for a new version of OSex, the beta of which appeared on the site on December 31, 2015. Over such a long period of time, this mod has changed a lot for the better, it has become more convenient and functional. Now there are no those giant schemes with arrows in all directions, rejoice! <br>First, I want to wish everyone a Happy New Year 2018 and Merry Christmas! Hurray, comrades! <br>I apologize for the long delay in the update. However, here it is, a new version of the beloved mod! <br>I was unable to find specific information about the changes and innovations. Therefore, I will write about what I found out myself. If someone has reliable information about the update, please write to me in PM. Please read the document word Version 2-02 and not ask questions right away. There is not much text there. By add. link will leave the old version for download.</p> <p><b>Description:</b><br>OSA is the engine that brings immense potential to Skyrim. Its heart is structural animation, which allows developers to have precise control, effects, and usability in scenes. It ties into the OSA Persona system, which gives the characters a depth of personality beyond what Skyrim gives. Almost all of the OSA engine exists and runs in the user interface, which offers many advantages over running and running through papyrus. This allows access to all aspects of interactive displays, navigation, and settings.</p> <p><b>Update: 2-02</b><br>1) New plugins and animations. Added four new plugins: BadBoysOfSkyrim, BadGirlsofSkyrim, DuelWield, WizardSex. All of them are still under development, but partially available. The first two in the game, I could not find: there is no instant transition to these scenes, nor any other way to get to them. The last two work quite well. <br>2) Improved interface. Interface customization has become more flexible. You can adjust the size of the icons and the font, add glow or shading to the text. Most icons have a visual description of the next action. <br>3) Bugs. Unfortunately, there are enough of them in this version. Errors are present in animation descriptions, interface circles, animations and transitions. I tested the mod on an old client full of all sorts of different mods. I deleted the previous version, made a clean save, installed a new one. I looked at it, was horrified, deleted the game and installed it again. Yet neither re-updating FNIS nor a new clean client helped. Impressions of the updated mod vary. A lot of advantages. But the disadvantages are also in order.</p> <p><b>How to upgrade?</b><br>1) Remove the old version of the mod <br>2) Enter the game, make a clean save, exit <br>3) Install a new version of the mod, update animations via FNIS <br>4) Play</p> <p><b>Requirements:</b><br>- (latest version) <br>- (latest version) <br>- (not lower than 5.5) <br>- Microsoft Word for reading documents readme</p> <p><b>What's in the archive:</b><br>- The OSA mod itself (this is the core engine), it is necessary for the OSex mod to work <br>- Word documents <br>- Screenshots of descriptions used in Word documents <br>- Various options</p> <p><b>Options:</b><br>- Patch for users <br>- Demo version of the option "My animation" (MyAnimation) <br>- Profile demo for Camilla Valeria from Riverwood - vanilla NPC <br>- Demo for (personally from me) - custom companion</p> <br><b>Version:</b> 2.02<br><b>Language:</b> Russian <br><b>Translation:</b> <p><b>Foreword:</b><br>And now, it's time for a new version of OSex, the beta of which appeared on the site on December 31, 2015. Over such a long period of time, this mod has changed a lot for the better, it has become more convenient and functional. Now there are no those giant schemes with arrows in all directions, rejoice! <br>First, I want to wish everyone a Happy New Year 2018 and Merry Christmas! Hurray, comrades! <br>I apologize for the long delay in the update. However, here it is, a new version of the beloved mod! <br>I was unable to find specific information about the changes and innovations. Therefore, I will write about what I found out myself. If someone has reliable information about the update, please write to me in PM. Please read the document word Version 2-02 and not ask questions right away. There is not much text there. By add. link will leave the old version for download.</p> <p><b>Description:</b><br>OSA is the engine that brings immense potential to Skyrim. Its heart is structural animation, which allows developers to have precise control, effects, and usability in scenes. It ties into the OSA Persona system, which gives the characters a depth of personality beyond what Skyrim gives. Almost all of the OSA engine exists and runs in the user interface, which offers many advantages over running and running through papyrus. This allows access to all aspects of interactive displays, navigation, and settings.</p> <p><b>Update: 2-02</b><br>1) New plugins and animations. Added four new plugins: BadBoysOfSkyrim, BadGirlsofSkyrim, DuelWield, WizardSex. All of them are still under development, but partially available. The first two in the game, I could not find: there is no instant transition to these scenes, nor any other way to get to them. The last two work quite well. <br>2) Improved interface. Interface customization has become more flexible. You can adjust the size of the icons and the font, add glow or shading to the text. Most icons have a visual description of the next action. <br>3) Bugs. Unfortunately, there are enough of them in this version. Errors are present in animation descriptions, interface circles, animations and transitions. I tested the mod on an old client full of all sorts of different mods. I deleted the previous version, made a clean save, installed a new one. I looked at it, was horrified, deleted the game and installed it again. Yet neither re-updating FNIS nor a new clean client helped. Impressions of the updated mod vary. A lot of advantages. But the disadvantages are also in order.</p> <p><b>How to upgrade?</b><br>1) Remove the old version of the mod <br>2) Enter the game, make a clean save, exit <br>3) Install a new version of the mod, update animations via FNIS <br>4) Play</p> <p><b>Requirements:</b><br>- (latest version) <br>- (latest version) <br>- (not lower than 5.5) <br>- Microsoft Word for reading documents readme</p> <p><b>What's in the archive:</b><br>- The OSA mod itself (this is the core engine), it is necessary for the OSex mod to work <br>- Word documents <br>- Screenshots of descriptions used in Word documents <br>- Various options</p> <p><b>Options:</b><br>- Patch for users <br>- Demo version of the option "My animation" (MyAnimation) <br>- Profile demo for Camilla Valeria from Riverwood - vanilla NPC <br>- Demo for (personally from me) - custom companion</p> <script>document.write("<img style='display:none;' src='//counter.yadro.ru/hit;artfast_after?t44.1;r"+ 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